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Special inventory edit


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char_item.cpp comment this one:

Spoiler
#ifdef ENABLE_SPLIT_INVENTORY_SYSTEM
	if (Cell.IsSkillBookInventoryPosition() && !DestCell.IsSkillBookInventoryPosition())
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
		return false;
	}
	if (Cell.IsUpgradeItemsInventoryPosition() && !DestCell.IsUpgradeItemsInventoryPosition())
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
		return false;
	}
	if (Cell.IsStoneInventoryPosition() && !DestCell.IsStoneInventoryPosition())
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
		return false;
	}
	if (Cell.IsBoxInventoryPosition() && !DestCell.IsBoxInventoryPosition())
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
		return false;
	}
	if (Cell.IsEfsunInventoryPosition() && !DestCell.IsEfsunInventoryPosition())
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
		return false;
	}
	if (Cell.IsCicekInventoryPosition() && !DestCell.IsCicekInventoryPosition())
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
		return false;
	}
	if (Cell.IsEquipPosition() && DestCell.IsSkillBookInventoryPosition())
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
		return false;
	}
	if (Cell.IsEquipPosition() && DestCell.IsUpgradeItemsInventoryPosition())
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
		return false;
	}
	if (Cell.IsEquipPosition() && DestCell.IsStoneInventoryPosition())
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
		return false;
	}
	if (Cell.IsEquipPosition() && DestCell.IsBoxInventoryPosition())
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
		return false;
	}
	if (Cell.IsEquipPosition() && DestCell.IsEfsunInventoryPosition())
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
		return false;
	}
	if (Cell.IsEquipPosition() && DestCell.IsCicekInventoryPosition())
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move item this window."));
		return false;
	}
#endif

 

Spoiler
#ifdef ENABLE_SPLIT_INVENTORY_SYSTEM
	if (INVENTORY == Cell.window_type && Cell.cell >= INVENTORY_AND_EQUIP_SLOT_MAX && IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE))
		return false;
#else

 

for me works

spacer.png

Edited by Metin2 Dev
Core X - External 2 Internal
  • Metin2 Dev 1
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