[I PAY] Improve the Search Shop blackdragonx61 for Offline Shop by Great ? I PAY ,simple problem.
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Calculate critical and penetration percentage
Hi there, I have the following doubt, to calculate the 4 damage variations it is done in the following way: -Normal DMG 21k -Penetration DMG x1.5! 20k x 1.5=31k -Critical DMG x2! 21k x 2= 42k -Critical+Penetration 31k + 42k = 73k (But ingame give me 63k) The question is how can I edit the percentage that is going to hit with Critical+Penetration. Thanks. -
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Experimental Renderer
Hi buddy! This is such a big thing you've done here. Looks stunning! Any plans to release this?- 1
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Can't change .exe name
Hello, i'm using ElendosV2 and i can't change the ElendosV2.exe name. I believe is from the binary, i was too lazy to look in root and i just put the .exe in another client and got the same error. Problem is that i used /findstr and 2 different programs to find that in the files without any succes. Is it possible that is in some libraries? Or im just that dumb? Any suggestion is welcome. -
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DB + No TXT
Hey, So i made all of these changes but when i make changes in navicat like lvl to wear a sword from 0 to 100 it still doesn't change i mean on server-side it changes cuz i can't wear it but when it comes to look at item it still doesn't show any level. It changes when i copy manually item_proto into my client and then it works. Is it supposed to work like this? using Ulthar V2 SF + client -
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How To Directx9 Device Creation with Multiple Thread Support
You can try, create a thread on app create with dx9. App will crash or freeze sometimes when opening the client. -
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Multi Language System
is that possible if (LC_IsEurope()) { char translateFileName[256]; snprintf(translateFileName, sizeof(translateFileName), "%s/translate.lua", LocaleService_GetBasePath().c_str()); int translateLoadingResult = lua_dofile(L, translateFileName); sys_log(0, "LoadTranslate(%s), returns %d", translateFileName, translateLoadingResult); if (translateLoadingResult != 0) { sys_err("LOAD_TRANSLATE_ERROR(%s)", translateFileName); return false; } } { char questLocaleFileName[256]; if (LC_IsEurope()) { snprintf(questLocaleFileName, sizeof(questLocaleFileName), "%s/locale.lua", g_stQuestDir.c_str()); } else { snprintf(questLocaleFileName, sizeof(questLocaleFileName), "%s/locale_%s.lua", g_stQuestDir.c_str(), g_stLocale.c_str()); } int questLocaleLoadingResult = lua_dofile(L, questLocaleFileName); sys_log(0, "LoadQuestLocale(%s), returns %d", questLocaleFileName, questLocaleLoadingResult); if (questLocaleLoadingResult != 0) { sys_err("LoadQuestLocale(%s) FAILURE", questLocaleFileName); return false; } } questlua.cpp update this automatic like if lang is english then it load translate_en.lua if german language then translate_de.lua and i got this error locale_service.cpp:427:18: compile matrix_card.cpp error: use of undeclared identifier 'SQLMsg' 427 | std::unique_ptcompile messenger_manager.cpp r<SQLMsg> pMsg(DBManager::Instance().DirectQuery("SELECT lang FROM common.lang")); | ^ locale_service.cpp:427:31: error: use of undeclared identifier 'DBManager' 427 | std::unique_ptr<SQLMsg> pMsg(DBManager::Incompile mining.cpp stance().DirectQuery("SELECT lang FROM common.lang")); compile mob_manager.cpp | ^ locale_service.cpp:430:2: error: unknown type name 'MYSQL_ROW' 430 | MYSQL_ROW row; | ^ locale_service.cpp:454:6: error: redefinition of 'LocaleService_LoadLocaleStringFile' -
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Different InGame GM Effects Based on GM Name
PythonPlayerSettingsModule.cpp #ifdef ENABLE_CUSTOM_TAG_EFFECTS {pkBase.EFFECT_AFFECT + CInstanceBase::AFFECT_GA, "Bip01", "d:/ymir work/effect/team_ranks/ga.mse"}, {pkBase.EFFECT_AFFECT + CInstanceBase::AFFECT_GM, "Bip01", "d:/ymir work/effect/team_ranks/gm.mse"}, {pkBase.EFFECT_AFFECT + CInstanceBase::AFFECT_SA, "Bip01", "d:/ymir work/effect/team_ranks/sa.mse"}, #endif How can I change it to work on the client? in the file playersettingmodule.py?? -
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How To Directx9 Device Creation with Multiple Thread Support
I mean yeah, I saw that but.. will it really?
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