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Hello all, 

I'm in the process of updating a language pack for Metin2 BR and I'm just not getting anywhere. 

The client crashes after selecting the character and loading the map. 
  

syserr log:
 

0422 01:10:23874 :: CInstanceBase::RegisterEffect(eEftType=267, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/affect/damagevalue/nontarget.mse, isCache=1) - Error
0422 01:10:23874 :: CInstanceBase::RegisterEffect(eEftType=270, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/affect/damagevalue/poison.mse, isCache=1) - Error
0422 01:10:38017 :: 
uiNewInventory.py(line:245) uiNewInventory.BeltInventoryWindow.__LoadWindow (uiNewInventory.c:7963)
ui.py(line:4167) ui.PythonScriptLoader.LoadScriptFile (ui.c:99719)

CostumeWindow.LoadWindow.LoadObject - <type 'exceptions.KeyError'>:'window'

0422 01:10:38017 :: ============================================================================================================
0422 01:10:38018 :: Abort!!!!


0422 01:10:38018 :: filename=<string>, name=<module>
0422 01:10:38019 :: 
uiNewInventory.py(line:446) uiNewInventory.InventoryWindow.__LoadWindow (uiNewInventory.c:11160)
uiNewInventory.py(line:167) uiNewInventory.BeltInventoryWindow.__init__ (uiNewInventory.c:6443)
uiNewInventory.py(line:248) uiNewInventory.BeltInventoryWindow.__LoadWindow (uiNewInventory.c:8013)
exception.py(line:38) exception.Abort (exception.c:1245)

InventoryWindow.LoadWindow.BindObject - <type 'exceptions.SystemExit'>:

0422 01:10:38019 :: ============================================================================================================
0422 01:10:38019 :: Abort!!!!


0422 01:10:38019 :: filename=<string>, name=<module>

Can anyone help? 

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It says right there:

uiNewInventory.py(line:248) uiNewInventory.BeltInventoryWindow.__LoadWindow

Something wrong with the belt inventory. You played around with that?

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