sdmx 23 Posted December 31, 2021 Share Posted December 31, 2021 RunState: LUA_ERROR: locale/europe/quest/object/state/apprentice_chest:2: attempt to call field `set_attr' (a nil value) SYSERR: Dec 31 13:16:25 :: WriteRunningStateToSyserr: LUA_ERROR: quest apprentice_chest.start click quest apprentice_chest begin state start begin function give_item_bonus_and_equip(vnum, bns) pc.give_item2_select(vnum) item.set_attr(bns) end function give_basic_equip() apprentice_chest.give_item_bonus_and_equip(13009, {48, 1, 5, 12, 4, 12, 6, 12, 43, 20}) apprentice_chest.give_item_bonus_and_equip(14009, {1, 2000, 16, 10, 18, 20, 20, 20}) apprentice_chest.give_item_bonus_and_equip(15009, {1, 2000, 43, 20, 15, 10, 13, 8, 34, 15}) apprentice_chest.give_item_bonus_and_equip(16009, {1, 2000, 43, 20, 15, 10, 13, 8, 34, 15}) apprentice_chest.give_item_bonus_and_equip(17009, {18, 20, 34, 15, 20, 20, 41, 8}) end when 50187.use begin if pc.getqf("app_chest_1_open") == 0 then if pc.get_empty_inventory_count() >= 9 then pc.remove_item(50187, 1) pc.setqf("app_chest_1_open", 1) pc.give_item2(50188, 1) -- Chest Level 5 pc.give_item2(27102, 20) -- Licoare Verde (L) pc.give_item2(27105, 20) -- Licoare Violet (L) pc.give_item2(71155, 1) -- Lic. Intelepciunii (3h) pc.give_item2(76007, 1) -- Mantia Curajului pc.give_item2(72723, 1) -- Elixirul Soarelui (S) pc.give_item2(72727, 1) -- Elixirul Lunii (S) if pc.job == 0 then apprentice_chest.give_item_bonus_and_equip(19, {5, 12, 18, 20, 15, 10, 19, 20, 20, 20}) apprentice_chest.give_item_bonus_and_equip(11209, {1, 2000, 53, 50, 9, 20, 23, 10}) apprentice_chest.give_item_bonus_and_equip(12209, {20, 20, 18, 20, 12, 8, 28, 15, 10, 30}) apprentice_chest.give_item_bonus_and_equip(40127) apprentice_chest.give_item_bonus_and_equip(40130) apprentice_chest.give_item_bonus_and_equip(41560) apprentice_chest.give_item_bonus_and_equip(41562) apprentice_chest.give_item_bonus_and_equip(45055) apprentice_chest.give_item_bonus_and_equip(45056) apprentice_chest.give_item_bonus_and_equip(53049) apprentice_chest.give_item_bonus_and_equip(71114) apprentice_chest.give_item_bonus_and_equip(39120) apprentice_chest.give_item_bonus_and_equip(72701) apprentice_chest.give_basic_equip() elseif pc.job == 1 then apprentice_chest.give_item_bonus_and_equip(1009, {6, 12, 18, 20, 15, 10, 19, 20, 20, 20}) apprentice_chest.give_item_bonus_and_equip(11409, {1, 2000, 53, 50, 9, 20, 23, 10}) apprentice_chest.give_item_bonus_and_equip(12349, {20, 20, 18, 20, 12, 8, 28, 15, 10, 30}) apprentice_chest.give_item_bonus_and_equip(40128) apprentice_chest.give_item_bonus_and_equip(40129) apprentice_chest.give_item_bonus_and_equip(41560) apprentice_chest.give_item_bonus_and_equip(41562) apprentice_chest.give_item_bonus_and_equip(45055) apprentice_chest.give_item_bonus_and_equip(45056) apprentice_chest.give_item_bonus_and_equip(53049) apprentice_chest.give_item_bonus_and_equip(71114) apprentice_chest.give_item_bonus_and_equip(39120) apprentice_chest.give_item_bonus_and_equip(72701) apprentice_chest.give_basic_equip() elseif pc.job == 2 then apprentice_chest.give_item_bonus_and_equip(19, {4, 12, 18, 20, 15, 10, 19, 20, 20, 20}) apprentice_chest.give_item_bonus_and_equip(11609, {1, 2000, 53, 50, 9, 20, 23, 10}) apprentice_chest.give_item_bonus_and_equip(12489, {20, 20, 18, 20, 12, 8, 28, 15, 10, 30}) apprentice_chest.give_item_bonus_and_equip(40127) apprentice_chest.give_item_bonus_and_equip(41560) apprentice_chest.give_item_bonus_and_equip(41562) apprentice_chest.give_item_bonus_and_equip(45055) apprentice_chest.give_item_bonus_and_equip(45056) apprentice_chest.give_item_bonus_and_equip(53049) apprentice_chest.give_item_bonus_and_equip(71114) apprentice_chest.give_item_bonus_and_equip(39120) apprentice_chest.give_item_bonus_and_equip(72701) apprentice_chest.give_basic_equip() elseif pc.job == 3 then apprentice_chest.give_item_bonus_and_equip(7009, {4, 12, 18, 20, 15, 10, 19, 20, 20, 20}) apprentice_chest.give_item_bonus_and_equip(11809, {1, 2000, 53, 50, 9, 20, 23, 10}) apprentice_chest.give_item_bonus_and_equip(12629, {20, 20, 18, 20, 12, 8, 28, 15, 10, 30}) apprentice_chest.give_item_bonus_and_equip(40131) apprentice_chest.give_item_bonus_and_equip(40132) apprentice_chest.give_item_bonus_and_equip(41560) apprentice_chest.give_item_bonus_and_equip(41562) apprentice_chest.give_item_bonus_and_equip(45055) apprentice_chest.give_item_bonus_and_equip(45056) apprentice_chest.give_item_bonus_and_equip(53049) apprentice_chest.give_item_bonus_and_equip(71114) apprentice_chest.give_item_bonus_and_equip(39120) apprentice_chest.give_item_bonus_and_equip(72701) apprentice_chest.give_basic_equip() elseif pc.job == 4 then apprentice_chest.give_item_bonus_and_equip(6009, {4, 12}) apprentice_chest.give_item_bonus_and_equip(21009, {1, 1000}) apprentice_chest.give_item_bonus_and_equip(21509, {20, 20,}) apprentice_chest.give_basic_equip() end else syschat("Trebuie sa ai minim 9 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50188.use with pc.get_level() >= 10 begin if pc.getqf("app_chest_2_open") == 0 then if pc.get_empty_inventory_count() >= 10 then pc.remove_item(50188, 1) pc.setqf("app_chest_2_open", 1) pc.give_item2(50189, 1) -- Chest Level 20 pc.give_item2(76008, 10) -- Medalia Dragonului pc.give_item2(70007, 1) -- Inel Teleportare pc.give_item2(71027, 10) -- Viata Zeului Dragon pc.give_item2(71028, 10) -- Atacul Zeului Dragon pc.give_item2(71029, 10) -- Inteligenta ZeuluiDragon pc.give_item2(71030, 10) -- Apararea Zeului Dragon pc.give_item2(71044, 10) -- Lovitura Critica pc.give_item2(71045, 10) -- Lovitura Patrunzatoare else syschat("Trebuie sa ai minim 10 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50189.use with pc.get_level() >= 20 begin if pc.getqf("app_chest_3_open") == 0 then if pc.get_empty_inventory_count() >= 9 then pc.remove_item(50189, 1) pc.setqf("app_chest_3_open", 1) pc.give_item2(50190, 1) -- Chest Level 30 pc.give_item2(72724, 10) -- Elixirul Soarelui (M) pc.give_item2(72728, 10) -- Elixirul Lunii (M) pc.give_item2(76023, 15) -- Magie Verde pc.give_item2(76024, 15) -- Putere Verde else syschat("Trebuie sa ai minim 9 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50190.use with pc.get_level() >= 30 begin if pc.getqf("app_chest_4_open") == 0 then if pc.get_empty_inventory_count() >= 10 then pc.remove_item(50190, 1) pc.setqf("app_chest_4_open", 1) pc.give_item2(50191, 1) -- Chest Level 40 pc.give_item2(72724, 5) -- Elixirul Soarelui (M) pc.give_item2(72728, 5) -- Elixirul Lunii (M) pc.give_item2(25041, 1) -- Metal Magic pc.give_item2(76011, 1) -- Cartea Comandantului pc.give_item2(76023, 20) -- Magie Verde pc.give_item2(76024, 20) -- Putere Verde else syschat("Trebuie sa ai minim 10 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50191.use with pc.get_level() >= 40 begin if pc.getqf("app_chest_5_open") == 0 then if pc.get_empty_inventory_count() >= 9 then pc.remove_item(50191, 1) pc.setqf("app_chest_5_open", 1) pc.give_item2(50192, 1) -- Chest Level 50 pc.give_item2(76011, 1) -- Cartea Comandantului pc.give_item2(70005, 1) -- Inelul Experientei pc.give_item2(71095, 5) -- Permis de Trecere pc.give_item2(76014, 50) -- Vrajeste Obiectul (b) pc.give_item2(76013, 50) -- Imbunat. Obiectului (b) else syschat("Trebuie sa ai minim 9 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50192.use with pc.get_level() >= 50 begin if pc.getqf("app_chest_6_open") == 0 then if pc.get_empty_inventory_count() >= 14 then pc.remove_item(50192, 1) pc.setqf("app_chest_6_open", 1) pc.give_item2(50193, 1) -- Chest Level 60 pc.give_item2(76037, 1) -- Manusile Talharului pc.give_item2(72725, 5) -- Elixirul Lunii (L) pc.give_item2(72729, 5) -- Elixirul Soarelui (L) pc.give_item2(71153, 1) -- Licoarea Inţelepciunii (1h) pc.give_item2(76026, 10) -- Citit concentrat pc.give_item2(76034, 10) -- Pergamentul exorcizarii pc.give_item2(76015, 5) -- Marmura Binecuvantata else syschat("Trebuie sa ai minim 9 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50193.use with pc.get_level() >= 60 begin if pc.getqf("app_chest_7_open") == 0 then if pc.get_empty_inventory_count() >= 10 then pc.remove_item(50193, 1) pc.setqf("app_chest_7_open", 1) pc.give_item2(50194, 1) -- Chest Level 70 pc.give_item2(76037, 1) -- Manusile Talharului pc.give_item2(39031, 20) -- Licoare grabei pc.give_item2(50513, 20) -- Piatra spiritului pc.give_item2(25041, 5) -- Metal Magic pc.give_item2(70005, 1) -- Inelul Experientei pc.give_item2(27987, 100) -- Scoica else syschat("Trebuie sa ai minim 10 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50194.use with pc.get_level() >= 70 begin if pc.getqf("app_chest_8_open") == 0 then if pc.get_empty_inventory_count() >= 10 then pc.remove_item(50194, 1) pc.setqf("app_chest_8_open", 1) pc.give_item2(50195, 1) -- Chest Level 80 pc.give_item2(76014, 50) -- Vrajeste Obiectul (b) pc.give_item2(76013, 50) -- Imbunat. Obiectului (b) pc.give_item2(76026, 10) -- Pergamentul Exorcizarii pc.give_item2(76034, 10) -- Citit Concentrat pc.give_item2(25041, 10) -- Metal Magic pc.give_item2(30190, 1) -- Piatra Insangerata pc.give_item2(72726, 1) -- Elixirul Lunii (E) pc.give_item2(72730, 1) -- Elixirul Soarelui (L) else syschat("Trebuie sa ai minim 10 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50195.use with pc.get_level() >= 80 begin if pc.getqf("app_chest_9_open") == 0 then if pc.get_empty_inventory_count() >= 11 then pc.remove_item(50195, 1) pc.setqf("app_chest_9_open", 1) pc.give_item2(50196, 1) -- Chest Level 90 pc.give_item2(76014, 100) -- Vrajeste Obiectul (b) pc.give_item2(76013, 100) -- Imbunat. Obiectului (b) pc.give_item2(76016, 15) -- Pergament Binecuvantat pc.give_item2(76039, 10) -- Cufar Dragon pc.give_item2(30339, 5) -- Bonus VIP pc.give_item2(30190, 5) -- Piatra Insangerata else syschat("Trebuie sa ai minim 11 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50196.use with pc.get_level() >= 90 begin if pc.getqf("app_chest_10_open") == 0 then if pc.get_empty_inventory_count() >= 13 then pc.remove_item(50196, 1) pc.setqf("app_chest_10_open", 1) pc.give_item2(76014, 100) -- Vrajeste Obiectul (b) pc.give_item2(76013, 100) -- Imbunat. Obiectului (b) pc.give_item2(76015, 10) -- Marmura Binecuvantata pc.give_item2(30339, 10) -- Bonus VIP pc.give_item2(30190, 5) -- Piatra Insangerata pc.give_item2(38057, 1) -- Cufar Alchimie pc.give_item2(71155, 1) -- Licoarea Inţelepciunii (3h) else syschat("Trebuie sa ai minim 13 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end end end Link to comment Share on other sites More sharing options...
PetePeter 36 Posted December 31, 2021 Share Posted December 31, 2021 Change that function give_item_bonus_and_equip(vnum, bns) pc.give_item2_select(vnum) if bns then item.set_attr(bns) end end Link to comment Share on other sites More sharing options...
sdmx 23 Posted January 1, 2022 Author Share Posted January 1, 2022 22 hours ago, PetePeter said: Change that function give_item_bonus_and_equip(vnum, bns) pc.give_item2_select(vnum) if bns then item.set_attr(bns) end end RunState: LUA_ERROR: locale/europe/quest/object/state/apprentice_chest:3: attempt to call field `set_attr' (a nil value) Link to comment Share on other sites More sharing options...
sdmx 23 Posted January 2, 2022 Author Share Posted January 2, 2022 bump Link to comment Share on other sites More sharing options...
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