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sdmx

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About sdmx

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Apprentice

Apprentice (3/16)

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  1. Some-one kill my login with some exploit to attack my login with bots help me please?
  2. RunState: LUA_ERROR: locale/europe/quest/object/state/apprentice_chest:3: attempt to call field `set_attr' (a nil value)
  3. RunState: LUA_ERROR: locale/europe/quest/object/state/apprentice_chest:2: attempt to call field `set_attr' (a nil value) SYSERR: Dec 31 13:16:25 :: WriteRunningStateToSyserr: LUA_ERROR: quest apprentice_chest.start click quest apprentice_chest begin state start begin function give_item_bonus_and_equip(vnum, bns) pc.give_item2_select(vnum) item.set_attr(bns) end function give_basic_equip() apprentice_chest.give_item_bonus_and_equip(13009, {48, 1, 5, 12, 4, 12, 6, 12, 43, 20}) apprentice_chest.give_item_bonus_and_equip(14009, {1, 2000, 16, 10, 18, 20, 20, 20}) apprentice_chest.give_item_bonus_and_equip(15009, {1, 2000, 43, 20, 15, 10, 13, 8, 34, 15}) apprentice_chest.give_item_bonus_and_equip(16009, {1, 2000, 43, 20, 15, 10, 13, 8, 34, 15}) apprentice_chest.give_item_bonus_and_equip(17009, {18, 20, 34, 15, 20, 20, 41, 8}) end when 50187.use begin if pc.getqf("app_chest_1_open") == 0 then if pc.get_empty_inventory_count() >= 9 then pc.remove_item(50187, 1) pc.setqf("app_chest_1_open", 1) pc.give_item2(50188, 1) -- Chest Level 5 pc.give_item2(27102, 20) -- Licoare Verde (L) pc.give_item2(27105, 20) -- Licoare Violet (L) pc.give_item2(71155, 1) -- Lic. Intelepciunii (3h) pc.give_item2(76007, 1) -- Mantia Curajului pc.give_item2(72723, 1) -- Elixirul Soarelui (S) pc.give_item2(72727, 1) -- Elixirul Lunii (S) if pc.job == 0 then apprentice_chest.give_item_bonus_and_equip(19, {5, 12, 18, 20, 15, 10, 19, 20, 20, 20}) apprentice_chest.give_item_bonus_and_equip(11209, {1, 2000, 53, 50, 9, 20, 23, 10}) apprentice_chest.give_item_bonus_and_equip(12209, {20, 20, 18, 20, 12, 8, 28, 15, 10, 30}) apprentice_chest.give_item_bonus_and_equip(40127) apprentice_chest.give_item_bonus_and_equip(40130) apprentice_chest.give_item_bonus_and_equip(41560) apprentice_chest.give_item_bonus_and_equip(41562) apprentice_chest.give_item_bonus_and_equip(45055) apprentice_chest.give_item_bonus_and_equip(45056) apprentice_chest.give_item_bonus_and_equip(53049) apprentice_chest.give_item_bonus_and_equip(71114) apprentice_chest.give_item_bonus_and_equip(39120) apprentice_chest.give_item_bonus_and_equip(72701) apprentice_chest.give_basic_equip() elseif pc.job == 1 then apprentice_chest.give_item_bonus_and_equip(1009, {6, 12, 18, 20, 15, 10, 19, 20, 20, 20}) apprentice_chest.give_item_bonus_and_equip(11409, {1, 2000, 53, 50, 9, 20, 23, 10}) apprentice_chest.give_item_bonus_and_equip(12349, {20, 20, 18, 20, 12, 8, 28, 15, 10, 30}) apprentice_chest.give_item_bonus_and_equip(40128) apprentice_chest.give_item_bonus_and_equip(40129) apprentice_chest.give_item_bonus_and_equip(41560) apprentice_chest.give_item_bonus_and_equip(41562) apprentice_chest.give_item_bonus_and_equip(45055) apprentice_chest.give_item_bonus_and_equip(45056) apprentice_chest.give_item_bonus_and_equip(53049) apprentice_chest.give_item_bonus_and_equip(71114) apprentice_chest.give_item_bonus_and_equip(39120) apprentice_chest.give_item_bonus_and_equip(72701) apprentice_chest.give_basic_equip() elseif pc.job == 2 then apprentice_chest.give_item_bonus_and_equip(19, {4, 12, 18, 20, 15, 10, 19, 20, 20, 20}) apprentice_chest.give_item_bonus_and_equip(11609, {1, 2000, 53, 50, 9, 20, 23, 10}) apprentice_chest.give_item_bonus_and_equip(12489, {20, 20, 18, 20, 12, 8, 28, 15, 10, 30}) apprentice_chest.give_item_bonus_and_equip(40127) apprentice_chest.give_item_bonus_and_equip(41560) apprentice_chest.give_item_bonus_and_equip(41562) apprentice_chest.give_item_bonus_and_equip(45055) apprentice_chest.give_item_bonus_and_equip(45056) apprentice_chest.give_item_bonus_and_equip(53049) apprentice_chest.give_item_bonus_and_equip(71114) apprentice_chest.give_item_bonus_and_equip(39120) apprentice_chest.give_item_bonus_and_equip(72701) apprentice_chest.give_basic_equip() elseif pc.job == 3 then apprentice_chest.give_item_bonus_and_equip(7009, {4, 12, 18, 20, 15, 10, 19, 20, 20, 20}) apprentice_chest.give_item_bonus_and_equip(11809, {1, 2000, 53, 50, 9, 20, 23, 10}) apprentice_chest.give_item_bonus_and_equip(12629, {20, 20, 18, 20, 12, 8, 28, 15, 10, 30}) apprentice_chest.give_item_bonus_and_equip(40131) apprentice_chest.give_item_bonus_and_equip(40132) apprentice_chest.give_item_bonus_and_equip(41560) apprentice_chest.give_item_bonus_and_equip(41562) apprentice_chest.give_item_bonus_and_equip(45055) apprentice_chest.give_item_bonus_and_equip(45056) apprentice_chest.give_item_bonus_and_equip(53049) apprentice_chest.give_item_bonus_and_equip(71114) apprentice_chest.give_item_bonus_and_equip(39120) apprentice_chest.give_item_bonus_and_equip(72701) apprentice_chest.give_basic_equip() elseif pc.job == 4 then apprentice_chest.give_item_bonus_and_equip(6009, {4, 12}) apprentice_chest.give_item_bonus_and_equip(21009, {1, 1000}) apprentice_chest.give_item_bonus_and_equip(21509, {20, 20,}) apprentice_chest.give_basic_equip() end else syschat("Trebuie sa ai minim 9 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50188.use with pc.get_level() >= 10 begin if pc.getqf("app_chest_2_open") == 0 then if pc.get_empty_inventory_count() >= 10 then pc.remove_item(50188, 1) pc.setqf("app_chest_2_open", 1) pc.give_item2(50189, 1) -- Chest Level 20 pc.give_item2(76008, 10) -- Medalia Dragonului pc.give_item2(70007, 1) -- Inel Teleportare pc.give_item2(71027, 10) -- Viata Zeului Dragon pc.give_item2(71028, 10) -- Atacul Zeului Dragon pc.give_item2(71029, 10) -- Inteligenta ZeuluiDragon pc.give_item2(71030, 10) -- Apararea Zeului Dragon pc.give_item2(71044, 10) -- Lovitura Critica pc.give_item2(71045, 10) -- Lovitura Patrunzatoare else syschat("Trebuie sa ai minim 10 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50189.use with pc.get_level() >= 20 begin if pc.getqf("app_chest_3_open") == 0 then if pc.get_empty_inventory_count() >= 9 then pc.remove_item(50189, 1) pc.setqf("app_chest_3_open", 1) pc.give_item2(50190, 1) -- Chest Level 30 pc.give_item2(72724, 10) -- Elixirul Soarelui (M) pc.give_item2(72728, 10) -- Elixirul Lunii (M) pc.give_item2(76023, 15) -- Magie Verde pc.give_item2(76024, 15) -- Putere Verde else syschat("Trebuie sa ai minim 9 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50190.use with pc.get_level() >= 30 begin if pc.getqf("app_chest_4_open") == 0 then if pc.get_empty_inventory_count() >= 10 then pc.remove_item(50190, 1) pc.setqf("app_chest_4_open", 1) pc.give_item2(50191, 1) -- Chest Level 40 pc.give_item2(72724, 5) -- Elixirul Soarelui (M) pc.give_item2(72728, 5) -- Elixirul Lunii (M) pc.give_item2(25041, 1) -- Metal Magic pc.give_item2(76011, 1) -- Cartea Comandantului pc.give_item2(76023, 20) -- Magie Verde pc.give_item2(76024, 20) -- Putere Verde else syschat("Trebuie sa ai minim 10 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50191.use with pc.get_level() >= 40 begin if pc.getqf("app_chest_5_open") == 0 then if pc.get_empty_inventory_count() >= 9 then pc.remove_item(50191, 1) pc.setqf("app_chest_5_open", 1) pc.give_item2(50192, 1) -- Chest Level 50 pc.give_item2(76011, 1) -- Cartea Comandantului pc.give_item2(70005, 1) -- Inelul Experientei pc.give_item2(71095, 5) -- Permis de Trecere pc.give_item2(76014, 50) -- Vrajeste Obiectul (b) pc.give_item2(76013, 50) -- Imbunat. Obiectului (b) else syschat("Trebuie sa ai minim 9 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50192.use with pc.get_level() >= 50 begin if pc.getqf("app_chest_6_open") == 0 then if pc.get_empty_inventory_count() >= 14 then pc.remove_item(50192, 1) pc.setqf("app_chest_6_open", 1) pc.give_item2(50193, 1) -- Chest Level 60 pc.give_item2(76037, 1) -- Manusile Talharului pc.give_item2(72725, 5) -- Elixirul Lunii (L) pc.give_item2(72729, 5) -- Elixirul Soarelui (L) pc.give_item2(71153, 1) -- Licoarea Inţelepciunii (1h) pc.give_item2(76026, 10) -- Citit concentrat pc.give_item2(76034, 10) -- Pergamentul exorcizarii pc.give_item2(76015, 5) -- Marmura Binecuvantata else syschat("Trebuie sa ai minim 9 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50193.use with pc.get_level() >= 60 begin if pc.getqf("app_chest_7_open") == 0 then if pc.get_empty_inventory_count() >= 10 then pc.remove_item(50193, 1) pc.setqf("app_chest_7_open", 1) pc.give_item2(50194, 1) -- Chest Level 70 pc.give_item2(76037, 1) -- Manusile Talharului pc.give_item2(39031, 20) -- Licoare grabei pc.give_item2(50513, 20) -- Piatra spiritului pc.give_item2(25041, 5) -- Metal Magic pc.give_item2(70005, 1) -- Inelul Experientei pc.give_item2(27987, 100) -- Scoica else syschat("Trebuie sa ai minim 10 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50194.use with pc.get_level() >= 70 begin if pc.getqf("app_chest_8_open") == 0 then if pc.get_empty_inventory_count() >= 10 then pc.remove_item(50194, 1) pc.setqf("app_chest_8_open", 1) pc.give_item2(50195, 1) -- Chest Level 80 pc.give_item2(76014, 50) -- Vrajeste Obiectul (b) pc.give_item2(76013, 50) -- Imbunat. Obiectului (b) pc.give_item2(76026, 10) -- Pergamentul Exorcizarii pc.give_item2(76034, 10) -- Citit Concentrat pc.give_item2(25041, 10) -- Metal Magic pc.give_item2(30190, 1) -- Piatra Insangerata pc.give_item2(72726, 1) -- Elixirul Lunii (E) pc.give_item2(72730, 1) -- Elixirul Soarelui (L) else syschat("Trebuie sa ai minim 10 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50195.use with pc.get_level() >= 80 begin if pc.getqf("app_chest_9_open") == 0 then if pc.get_empty_inventory_count() >= 11 then pc.remove_item(50195, 1) pc.setqf("app_chest_9_open", 1) pc.give_item2(50196, 1) -- Chest Level 90 pc.give_item2(76014, 100) -- Vrajeste Obiectul (b) pc.give_item2(76013, 100) -- Imbunat. Obiectului (b) pc.give_item2(76016, 15) -- Pergament Binecuvantat pc.give_item2(76039, 10) -- Cufar Dragon pc.give_item2(30339, 5) -- Bonus VIP pc.give_item2(30190, 5) -- Piatra Insangerata else syschat("Trebuie sa ai minim 11 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end when 50196.use with pc.get_level() >= 90 begin if pc.getqf("app_chest_10_open") == 0 then if pc.get_empty_inventory_count() >= 13 then pc.remove_item(50196, 1) pc.setqf("app_chest_10_open", 1) pc.give_item2(76014, 100) -- Vrajeste Obiectul (b) pc.give_item2(76013, 100) -- Imbunat. Obiectului (b) pc.give_item2(76015, 10) -- Marmura Binecuvantata pc.give_item2(30339, 10) -- Bonus VIP pc.give_item2(30190, 5) -- Piatra Insangerata pc.give_item2(38057, 1) -- Cufar Alchimie pc.give_item2(71155, 1) -- Licoarea Inţelepciunii (3h) else syschat("Trebuie sa ai minim 13 spatii libere in inventar pentru a deschide acest cufar.") end else syschat("Ai deschis deja un cufar pe acest caracter.") end end end end
  4. I have an problem with my teleport ring. [Hidden Content] Button with name - Next Page - dont appear , can you help me? This is the quest. [Hidden Content]
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