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"packet.h" Can I use vector while transferring data?



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I would suggest using the common approach, the use of structs, as it has always been used and the reason behind the file @ "Srcs/Server/common/tables.h" for this purpose.

Of course, there are other ways you can do this without using vectors but if you're trying to send multiple data you could also consider and should use dynamic packets for this approach.

In the other hand, we can't guarantee that the size of the vector will be the same as the host and client and we mainly don't use it by its dynamic structure if the packet is static.


Regardless, I'm not saying it's not possible, in fact, I haven't tried to test this but I'm sure this wouldn’t work with static packets.

Edited by Owsap
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12 minutes ago, Mali said:
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Don't forget to mention that this will not work on static packets.

Edited by Metin2 Dev
Core X - External 2 Internal
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