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Call external function


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I didn't test the 1st way,but I think it's gonna work

#include "char.h"
#include "char_manager.h"
#include "questmanager.h"

char_event_info* info = dynamic_cast<char_event_info*>( event->info );
LPCHARACTER ch = info->ch;
ch->ChatPacket(CHAT_TYPE_INFO,"GetRaceNum(): %d",ch->GetRaceNum());

//For quests
LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
ch->ChatPacket(CHAT_TYPE_INFO,"GetRaceNum(): %d",ch->GetRaceNum());
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