FALLEN1 1 Posted March 21, 2021 Share Posted March 21, 2021 (edited) Can anybody god me adapt this function, if the character is warrior, and has body ability P and body ability is active, return false? bool CActorInstance::IsPushing() { return m_PhysicsObject.isBlending(); } Thanks! Edited March 21, 2021 by FALLEN1 Link to comment Share on other sites More sharing options...
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