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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that? -
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boss victim calculation problem
This is a normal bug on all servers. I fixed it some time ago but I don't remember how honestly All I know it's from binary source: [Hidden Content]
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Question
santa12 4
Hello, how to write a function that, after doing something, the server will type the command like a game master?
i tried to do via chatpacket: CHAT_TYPE_COMMAND - but on the server the command does not enter / syslog / syser works fine
I want the server to just type any administrator command when a player does something forbidden. But I don't know how to get started and all chatpacket won't work
Examples:
if (!pkSafebox || !pkItem) { ch->ChatPacket(CHAT_TYPE_INFO, "Test the message"); ch->ChatPacket(CHAT_TYPE_COMMAND, "hbann_hwid %s", GetName()); sys_err("TEST %s", ch->GetName()); return; }
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