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item attack value always returns values for +0 weapon



i wanted to do some editing in Item_GetDamage function in battle.cpp, but I realized that the min/max damage values are always returned as if the item was +0:






pkItem->GetOwner()->ChatPacket(CHAT_TYPE_INFO, "vnum %d min_att %d max_att %d", pkItem->GetVnum(), pkItem->GetValue(3), pkItem->GetValue(4));


any ideas? damage is calculated correctly when attacking monsters

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