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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that?
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FALLEN1 1
Hy guys, i have this problem when i try to add a new system on my source game, some1 can give me a idee or solution ? I read a lot of topics and i am out of ideas...
SYSERR: Jan 8 10:32:39 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 38, buffer: 37)
SYSERR: Jan 8 10:32:46 :: Process: UNKNOWN HEADER: 201, LAST HEADER: 0(0), REMAIN BYTES: 39, fd: 22
Ty
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