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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that?
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Question
Kafa 83
Hey guys, i just noticed that if my character is level 120 he still drops everything from Death Reaper for example.
My Drop Group looks like this for 1093:
Group 사신 { Level_limit 75 Mob 1093 Type limit 1 50082 1 100 }
Does anyone know if something is wrong? Because i don't think its the problem of the text file.
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Kafa
Hey guys, i just noticed that if my character is level 120 he still drops everything from Death Reaper for example. My Drop Group looks like this for 1093: Group 사신 { Level_limit 75 Mob 1093 Type limit 1 50082 1 100 } Does anyone know if something is wrong? Because i don't think its the problem of the text file.
Kafa
Its bugged. Either the official mob_drop_item or the source. I dont know what atm. If only someone who knows that im talking about would write. Limit Level = Items only drop above that limit level but also it shouldnt drop when the monster is lvl 50 and your 120
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