TheCraft 0 Posted December 17, 2020 Share Posted December 17, 2020 When i try compiling my source give me this errors root@Xbastian:/usr/src/Source/Server2/game/src # gmake clean cleaning ../game_r41287 .obj root@Xbastian:/usr/src/Source/Server2/game/src # gmake dep Note: gcc autodepend is autodetected, so target dep skipped root@Xbastian:/usr/src/Source/Server2/game/src # gmake -j4 compiling attr_transfer.cpp compiling BattleArena.cpp compiling FSM.cpp compiling MarkConvert.cpp compiling MarkImage.cpp In file included from MarkManager.h:4, from MarkConvert.cpp:2: MarkImage.h:4:10: fatal error: IL/il.h: No such file or directory #include <IL/il.h> ^~~~~~~~~ compilation terminated. gmake: *** [Makefile:183: .obj/MarkConvert.o] Error 1 gmake: *** Waiting for unfinished jobs.... In file included from MarkImage.cpp:2: MarkImage.h:4:10: fatal error: IL/il.h: No such file or directory #include <IL/il.h> ^~~~~~~~~ compilation terminated. gmake: *** [Makefile:183: .obj/MarkImage.o] Error 1 Someone can help me plz Link to comment Share on other sites More sharing options...
ondry 334 Posted December 18, 2020 Share Posted December 18, 2020 try pkg install devil otherwise check your path to DevIL in "Makefile" and make sure it exists in your "Extern" folder 1 Link to comment Share on other sites More sharing options...
TheCraft 0 Posted December 18, 2020 Author Share Posted December 18, 2020 Now i got it i tink something more on extern folder Spoiler ../../../Extern/include/msl/utils.h: In function 'void msl::string_replace_in_place(std::__cxx11::string&, const string&, const string&)': ../../../Extern/include/msl/utils.h:136:14: error: 'runtime_error' is not a member of 'std' throw std::runtime_error("from is empty"); ^~~~~~~~~~~~~ ../../common/length.h:817:2: note: 'INVENTORY_AND_EQUIP_SLOT_MAX' previously defined here INVENTORY_AND_EQUIP_SLOT_MAX = CICEK_INVENTORY_SLOT_END, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../../common/length.h: In member function 'bool SItemPos::IsValidItemPosition() const': ../../common/length.h:869:3: error: duplicate case value case STONE_INVENTORY: ^~~~ ../../common/length.h:860:3: note: previously used here case STONE_INVENTORY: ^~~~ In file included from ../../common/utils.h:1, from stdafx.h:15, from item_manager_read_tables.cpp:1: ../../../Extern/include/msl/utils.h: In function 'std::__cxx11::string msl::string_replace(std::__cxx11::string, const string&, const string&)': ../../../Extern/include/msl/utils.h:122:14: error: 'runtime_error' is not a member of 'std' throw std::runtime_error("from is empty"); ^~~~~~~~~~~~~ ../../../Extern/include/msl/utils.h: In function 'void msl::string_replace_in_place(std::__cxx11::string&, const string&, const string&)': ../../../Extern/include/msl/utils.h:136:14: error: 'runtime_error' is not a member of 'std' throw std::runtime_error("from is empty"); ^~~~~~~~~~~~~ In file included from locale.hpp:6, from stdafx.h:58, from shopEx.cpp:1: ../../common/length.h: At global scope: ../../common/length.h:540:2: error: redefinition of 'STONE_INVENTORY' STONE_INVENTORY, ^~~~~~~~~~~~~~~ ../../common/length.h:531:2: note: 'STONE_INVENTORY' previously defined here STONE_INVENTORY, ^~~~~~~~~~~~~~~ In file included from locale.hpp:6, from stdafx.h:58, from shopEx.cpp:1: ../../common/length.h:823:2: error: redefinition of 'INVENTORY_AND_EQUIP_SLOT_MAX' INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../../common/length.h:817:2: note: 'INVENTORY_AND_EQUIP_SLOT_MAX' previously defined here INVENTORY_AND_EQUIP_SLOT_MAX = CICEK_INVENTORY_SLOT_END, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../../common/length.h: In member function 'bool SItemPos::IsValidItemPosition() const': ../../common/length.h:869:3: error: duplicate case value case STONE_INVENTORY: ^~~~ ../../common/length.h:860:3: note: previously used here case STONE_INVENTORY: ^~~~ In file included from locale.hpp:6, from stdafx.h:58, from item_manager_read_tables.cpp:1: ../../common/length.h: At global scope: ../../common/length.h:540:2: error: redefinition of 'STONE_INVENTORY' STONE_INVENTORY, ^~~~~~~~~~~~~~~ ../../common/length.h:531:2: note: 'STONE_INVENTORY' previously defined here STONE_INVENTORY, ^~~~~~~~~~~~~~~ In file included from locale.hpp:6, from stdafx.h:58, from item_manager_read_tables.cpp:1: ../../common/length.h:823:2: error: redefinition of 'INVENTORY_AND_EQUIP_SLOT_MAX' INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../../common/length.h:817:2: note: 'INVENTORY_AND_EQUIP_SLOT_MAX' previously defined here INVENTORY_AND_EQUIP_SLOT_MAX = CICEK_INVENTORY_SLOT_END, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../../common/length.h: In member function 'bool SItemPos::IsValidItemPosition() const': ../../common/length.h:869:3: error: duplicate case value case STONE_INVENTORY: ^~~~ ../../common/length.h:860:3: note: previously used here case STONE_INVENTORY: ^~~~ gmake: [Makefile:183: .obj/DragonSoul.o] Error 1 (ignored) compiling shutdown_manager.cpp In file included from ../../common/utils.h:1, from stdafx.h:15, from shutdown_manager.cpp:1: ../../../Extern/include/msl/utils.h: In function 'std::__cxx11::string msl::string_replace(std::__cxx11::string, const string&, const string&)': ../../../Extern/include/msl/utils.h:122:14: error: 'runtime_error' is not a member of 'std' throw std::runtime_error("from is empty"); ^~~~~~~~~~~~~ ../../../Extern/include/msl/utils.h: In function 'void msl::string_replace_in_place(std::__cxx11::string&, const string&, const string&)': ../../../Extern/include/msl/utils.h:136:14: error: 'runtime_error' is not a member of 'std' throw std::runtime_error("from is empty"); ^~~~~~~~~~~~~ In file included from locale.hpp:6, from stdafx.h:58, from shutdown_manager.cpp:1: ../../common/length.h: At global scope: ../../common/length.h:540:2: error: redefinition of 'STONE_INVENTORY' STONE_INVENTORY, ^~~~~~~~~~~~~~~ ../../common/length.h:531:2: note: 'STONE_INVENTORY' previously defined here STONE_INVENTORY, ^~~~~~~~~~~~~~~ In file included from locale.hpp:6, from stdafx.h:58, from shutdown_manager.cpp:1: ../../common/length.h:823:2: error: redefinition of 'INVENTORY_AND_EQUIP_SLOT_MAX' INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../../common/length.h:817:2: note: 'INVENTORY_AND_EQUIP_SLOT_MAX' previously defined here INVENTORY_AND_EQUIP_SLOT_MAX = CICEK_INVENTORY_SLOT_END, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../../common/length.h: In member function 'bool SItemPos::IsValidItemPosition() const': ../../common/length.h:869:3: error: duplicate case value case STONE_INVENTORY: ^~~~ ../../common/length.h:860:3: note: previously used here case STONE_INVENTORY: ^~~~ gmake: [Makefile:183: .obj/shutdown_manager.o] Error 1 (ignored) compiling char_gaya.cpp In file included from ../../common/utils.h:1, from stdafx.h:15, from char_gaya.cpp:1: ../../../Extern/include/msl/utils.h: In function 'std::__cxx11::string msl::string_replace(std::__cxx11::string, const string&, const string&)': ../../../Extern/include/msl/utils.h:122:14: error: 'runtime_error' is not a member of 'std' throw std::runtime_error("from is empty"); ^~~~~~~~~~~~~ ../../../Extern/include/msl/utils.h: In function 'void msl::string_replace_in_place(std::__cxx11::string&, const string&, const string&)': ../../../Extern/include/msl/utils.h:136:14: error: 'runtime_error' is not a member of 'std' throw std::runtime_error("from is empty"); ^~~~~~~~~~~~~ gmake: [Makefile:183: .obj/shopEx.o] Error 1 (ignored) In file included from locale.hpp:6, from stdafx.h:58, from char_gaya.cpp:1: ../../common/length.h: At global scope: ../../common/length.h:540:2: error: redefinition of 'STONE_INVENTORY' STONE_INVENTORY, ^~~~~~~~~~~~~~~ ../../common/length.h:531:2: note: 'STONE_INVENTORY' previously defined here STONE_INVENTORY, ^~~~~~~~~~~~~~~ In file included from locale.hpp:6, from stdafx.h:58, from char_gaya.cpp:1: ../../common/length.h:823:2: error: redefinition of 'INVENTORY_AND_EQUIP_SLOT_MAX' INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../../common/length.h:817:2: note: 'INVENTORY_AND_EQUIP_SLOT_MAX' previously defined here INVENTORY_AND_EQUIP_SLOT_MAX = CICEK_INVENTORY_SLOT_END, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../../common/length.h: In member function 'bool SItemPos::IsValidItemPosition() const': ../../common/length.h:869:3: error: duplicate case value case STONE_INVENTORY: ^~~~ ../../common/length.h:860:3: note: previously used here case STONE_INVENTORY: ^~~~ compiling CsvReader.cpp In file included from ../../common/utils.h:1, from stdafx.h:15, from CsvReader.cpp:1: ../../../Extern/include/msl/utils.h: In function 'std::__cxx11::string msl::string_replace(std::__cxx11::string, const string&, const string&)': ../../../Extern/include/msl/utils.h:122:14: error: 'runtime_error' is not a member of 'std' throw std::runtime_error("from is empty"); ^~~~~~~~~~~~~ ../../../Extern/include/msl/utils.h: In function 'void msl::string_replace_in_place(std::__cxx11::string&, const string&, const string&)': ../../../Extern/include/msl/utils.h:136:14: error: 'runtime_error' is not a member of 'std' throw std::runtime_error("from is empty"); ^~~~~~~~~~~~~ gmake: [Makefile:183: .obj/item_manager_read_tables.o] Error 1 (ignored) In file included from locale.hpp:6, from stdafx.h:58, from CsvReader.cpp:1: ../../common/length.h: At global scope: ../../common/length.h:540:2: error: redefinition of 'STONE_INVENTORY' STONE_INVENTORY, ^~~~~~~~~~~~~~~ ../../common/length.h:531:2: note: 'STONE_INVENTORY' previously defined here STONE_INVENTORY, ^~~~~~~~~~~~~~~ In file included from locale.hpp:6, from stdafx.h:58, from CsvReader.cpp:1: ../../common/length.h:823:2: error: redefinition of 'INVENTORY_AND_EQUIP_SLOT_MAX' INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../../common/length.h:817:2: note: 'INVENTORY_AND_EQUIP_SLOT_MAX' previously defined here INVENTORY_AND_EQUIP_SLOT_MAX = CICEK_INVENTORY_SLOT_END, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../../common/length.h: In member function 'bool SItemPos::IsValidItemPosition() const': ../../common/length.h:869:3: error: duplicate case value case STONE_INVENTORY: ^~~~ ../../common/length.h:860:3: note: previously used here case STONE_INVENTORY: ^~~~ compiling main.cpp gmake: [Makefile:183: .obj/shop_manager.o] Error 1 (ignored) gmake: [Makefile:184: .obj/CsvReader.o] Error 1 (ignored) In file included from ../../common/utils.h:1, from stdafx.h:15, from main.cpp:1: ../../../Extern/include/msl/utils.h: In function 'std::__cxx11::string msl::string_replace(std::__cxx11::string, const string&, const string&)': ../../../Extern/include/msl/utils.h:122:14: error: 'runtime_error' is not a member of 'std' throw std::runtime_error("from is empty"); ^~~~~~~~~~~~~ ../../../Extern/include/msl/utils.h: In function 'void msl::string_replace_in_place(std::__cxx11::string&, const string&, const string&)': ../../../Extern/include/msl/utils.h:136:14: error: 'runtime_error' is not a member of 'std' throw std::runtime_error("from is empty"); ^~~~~~~~~~~~~ gmake: [Makefile:182: .obj/char_gaya.o] Error 1 (ignored) In file included from locale.hpp:6, from stdafx.h:58, from main.cpp:1: ../../common/length.h: At global scope: ../../common/length.h:540:2: error: redefinition of 'STONE_INVENTORY' STONE_INVENTORY, ^~~~~~~~~~~~~~~ ../../common/length.h:531:2: note: 'STONE_INVENTORY' previously defined here STONE_INVENTORY, ^~~~~~~~~~~~~~~ In file included from locale.hpp:6, from stdafx.h:58, from main.cpp:1: ../../common/length.h:823:2: error: redefinition of 'INVENTORY_AND_EQUIP_SLOT_MAX' INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../../common/length.h:817:2: note: 'INVENTORY_AND_EQUIP_SLOT_MAX' previously defined here INVENTORY_AND_EQUIP_SLOT_MAX = CICEK_INVENTORY_SLOT_END, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../../common/length.h: In member function 'bool SItemPos::IsValidItemPosition() const': ../../common/length.h:869:3: error: duplicate case value case STONE_INVENTORY: ^~~~ ../../common/length.h:860:3: note: previously used here case STONE_INVENTORY: ^~~~ gmake: [Makefile:182: .obj/main.o] Error 1 (ignored) linking ../game_r41287 g++8: error: .obj/attr_transfer.o: No such file or directory g++8: error: .obj/BattleArena.o: No such file or directory g++8: error: .obj/MarkConvert.o: No such file or directory g++8: error: .obj/MarkImage.o: No such file or directory g++8: error: .obj/MarkManager.o: No such file or directory g++8: error: .obj/OXEvent.o: No such file or directory g++8: error: .obj/TrafficProfiler.o: No such file or directory g++8: error: .obj/ani.o: No such file or directory g++8: error: .obj/arena.o: No such file or directory g++8: error: .obj/banword.o: No such file or directory g++8: error: .obj/battle.o: No such file or directory g++8: error: .obj/blend_item.o: No such file or directory g++8: error: .obj/block_country.o: No such file or directory g++8: error: .obj/buffer_manager.o: No such file or directory g++8: error: .obj/building.o: No such file or directory g++8: error: .obj/castle.o: No such file or directory g++8: error: .obj/char.o: No such file or directory g++8: error: .obj/char_affect.o: No such file or directory g++8: error: .obj/char_battle.o: No such file or directory g++8: error: .obj/char_change_empire.o: No such file or directory g++8: error: .obj/char_horse.o: No such file or directory g++8: error: .obj/char_item.o: No such file or directory g++8: error: .obj/char_manager.o: No such file or directory g++8: error: .obj/char_quickslot.o: No such file or directory g++8: error: .obj/char_resist.o: No such file or directory g++8: error: .obj/char_skill.o: No such file or directory g++8: error: .obj/char_state.o: No such file or directory g++8: error: .obj/PetSystem.o: No such file or directory g++8: error: .obj/cmd.o: No such file or directory g++8: error: .obj/cmd_emotion.o: No such file or directory g++8: error: .obj/cmd_general.o: No such file or directory g++8: error: .obj/cmd_gm.o: No such file or directory g++8: error: .obj/cmd_oxevent.o: No such file or directory g++8: error: .obj/config.o: No such file or directory g++8: error: .obj/constants.o: No such file or directory g++8: error: .obj/crc32.o: No such file or directory g++8: error: .obj/cube.o: No such file or directory g++8: error: .obj/db.o: No such file or directory g++8: error: .obj/desc.o: No such file or directory g++8: error: .obj/desc_client.o: No such file or directory g++8: error: .obj/desc_manager.o: No such file or directory g++8: error: .obj/desc_p2p.o: No such file or directory g++8: error: .obj/dev_log.o: No such file or directory g++8: error: .obj/dungeon.o: No such file or directory g++8: error: .obj/empire_text_convert.o: No such file or directory g++8: error: .obj/entity.o: No such file or directory g++8: error: .obj/entity_view.o: No such file or directory g++8: error: .obj/event.o: No such file or directory g++8: error: .obj/event_queue.o: No such file or directory g++8: error: .obj/exchange.o: No such file or directory g++8: error: .obj/file_loader.o: No such file or directory g++8: error: .obj/fishing.o: No such file or directory g++8: error: .obj/gm.o: No such file or directory g++8: error: .obj/guild.o: No such file or directory g++8: error: .obj/guild_manager.o: No such file or directory g++8: error: .obj/guild_war.o: No such file or directory g++8: error: .obj/horse_rider.o: No such file or directory g++8: error: .obj/horsename_manager.o: No such file or directory g++8: error: .obj/input.o: No such file or directory g++8: error: .obj/input_auth.o: No such file or directory g++8: error: .obj/input_db.o: No such file or directory g++8: error: .obj/input_login.o: No such file or directory g++8: error: .obj/input_main.o: No such file or directory g++8: error: .obj/input_p2p.o: No such file or directory g++8: error: .obj/input_teen.o: No such file or directory g++8: error: .obj/input_udp.o: No such file or directory g++8: error: .obj/ip_ban.o: No such file or directory g++8: error: .obj/item.o: No such file or directory g++8: error: .obj/item_addon.o: No such file or directory g++8: error: .obj/item_attribute.o: No such file or directory g++8: error: .obj/item_manager.o: No such file or directory g++8: error: .obj/item_manager_idrange.o: No such file or directory g++8: error: .obj/locale.o: No such file or directory g++8: error: .obj/locale_service.o: No such file or directory g++8: error: .obj/log.o: No such file or directory g++8: error: .obj/login_data.o: No such file or directory g++8: error: .obj/lzo_manager.o: No such file or directory g++8: error: .obj/marriage.o: No such file or directory g++8: error: .obj/matrix_card.o: No such file or directory g++8: error: .obj/messenger_manager.o: No such file or directory g++8: error: .obj/mining.o: No such file or directory g++8: error: .obj/mob_manager.o: No such file or directory g++8: error: .obj/monarch.o: No such file or directory g++8: error: .obj/motion.o: No such file or directory g++8: error: .obj/over9refine.o: No such file or directory g++8: error: .obj/p2p.o: No such file or directory g++8: error: .obj/packet_info.o: No such file or directory g++8: error: .obj/party.o: No such file or directory g++8: error: .obj/passpod.o: No such file or directory g++8: error: .obj/pcbang.o: No such file or directory g++8: error: .obj/polymorph.o: No such file or directory g++8: error: .obj/priv_manager.o: No such file or directory g++8: error: .obj/pvp.o: No such file or directory g++8: error: .obj/questevent.o: No such file or directory g++8: error: .obj/questlua.o: No such file or directory g++8: error: .obj/questlua_affect.o: No such file or directory g++8: error: .obj/questlua_arena.o: No such file or directory g++8: error: .obj/questlua_ba.o: No such file or directory g++8: error: .obj/questlua_building.o: No such file or directory g++8: error: .obj/questlua_danceevent.o: No such file or directory g++8: error: .obj/questlua_dungeon.o: No such file or directory g++8: error: .obj/questlua_forked.o: No such file or directory g++8: error: .obj/questlua_game.o: No such file or directory g++8: error: .obj/questlua_global.o: No such file or directory g++8: error: .obj/questlua_guild.o: No such file or directory g++8: error: .obj/questlua_horse.o: No such file or directory g++8: error: .obj/questlua_pet.o: No such file or directory g++8: error: .obj/questlua_item.o: No such file or directory g++8: error: .obj/questlua_marriage.o: No such file or directory g++8: error: .obj/questlua_mgmt.o: No such file or directory g++8: error: .obj/questlua_monarch.o: No such file or directory g++8: error: .obj/questlua_npc.o: No such file or directory g++8: error: .obj/questlua_oxevent.o: No such file or directory g++8: error: .obj/questlua_party.o: No such file or directory g++8: error: .obj/questlua_pc.o: No such file or directory g++8: error: .obj/questlua_quest.o: No such file or directory g++8: error: .obj/questlua_target.o: No such file or directory g++8: error: .obj/questmanager.o: No such file or directory g++8: error: .obj/questnpc.o: No such file or directory g++8: error: .obj/questpc.o: No such file or directory g++8: error: .obj/refine.o: No such file or directory g++8: error: .obj/regen.o: No such file or directory g++8: error: .obj/safebox.o: No such file or directory g++8: error: .obj/sectree.o: No such file or directory g++8: error: .obj/sectree_manager.o: No such file or directory g++8: error: .obj/sequence.o: No such file or directory g++8: error: .obj/shop.o: No such file or directory g++8: error: .obj/skill.o: No such file or directory g++8: error: .obj/start_position.o: No such file or directory g++8: error: .obj/target.o: No such file or directory g++8: error: .obj/text_file_loader.o: No such file or directory g++8: error: .obj/trigger.o: No such file or directory g++8: error: .obj/utils.o: No such file or directory g++8: error: .obj/vector.o: No such file or directory g++8: error: .obj/war_map.o: No such file or directory g++8: error: .obj/wedding.o: No such file or directory g++8: error: .obj/xmas_event.o: No such file or directory g++8: error: .obj/panama.o: No such file or directory g++8: error: .obj/threeway_war.o: No such file or directory g++8: error: .obj/map_location.o: No such file or directory g++8: error: .obj/auth_brazil.o: No such file or directory g++8: error: .obj/BlueDragon.o: No such file or directory g++8: error: .obj/BlueDragon_Binder.o: No such file or directory g++8: error: .obj/DragonLair.o: No such file or directory g++8: error: .obj/questlua_dragonlair.o: No such file or directory g++8: error: .obj/HackShield.o: No such file or directory g++8: error: .obj/HackShield_Impl.o: No such file or directory g++8: error: .obj/char_hackshield.o: No such file or directory g++8: error: .obj/skill_power.o: No such file or directory g++8: error: .obj/affect.o: No such file or directory g++8: error: .obj/SpeedServer.o: No such file or directory g++8: error: .obj/questlua_speedserver.o: No such file or directory g++8: error: .obj/XTrapManager.o: No such file or directory g++8: error: .obj/auction_manager.o: No such file or directory g++8: error: .obj/FileMonitor_FreeBSD.o: No such file or directory g++8: error: .obj/ClientPackageCryptInfo.o: No such file or directory g++8: error: .obj/cipher.o: No such file or directory g++8: error: .obj/buff_on_attributes.o: No such file or directory g++8: error: .obj/dragon_soul_table.o: No such file or directory g++8: error: .obj/DragonSoul.o: No such file or directory g++8: error: .obj/group_text_parse_tree.o: No such file or directory g++8: error: .obj/char_dragonsoul.o: No such file or directory g++8: error: .obj/questlua_dragonsoul.o: No such file or directory g++8: error: .obj/shop_manager.o: No such file or directory g++8: error: .obj/shopEx.o: No such file or directory g++8: error: .obj/item_manager_read_tables.o: No such file or directory g++8: error: .obj/shutdown_manager.o: No such file or directory g++8: error: .obj/char_gaya.o: No such file or directory g++8: error: .obj/CsvReader.o: No such file or directory g++8: error: .obj/main.o: No such file or directory g++8: error: ../../../Extern/lib/libjbig.a: No such file or directory g++8: error: ../../liblua/5.0/lib/liblua.a: No such file or directory g++8: error: ../../liblua/5.0/lib/liblualib.a: No such file or directory gmake: [Makefile:195: ../game_r41287] Error 1 (ignored) root@Xbastian:/usr/m2_svfiles/Server2/game/src # Link to comment Share on other sites More sharing options...
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