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[HELP]Source compiling error


TheCraft

Question

When i try compiling my source give me this errors 

[email protected]:/usr/src/Source/Server2/game/src # gmake clean
cleaning ../game_r41287 .obj
[email protected]:/usr/src/Source/Server2/game/src # gmake dep
Note: gcc autodepend is autodetected, so target dep skipped
[email protected]:/usr/src/Source/Server2/game/src # gmake -j4
compiling attr_transfer.cpp
compiling BattleArena.cpp
compiling FSM.cpp
compiling MarkConvert.cpp
compiling MarkImage.cpp
In file included from MarkManager.h:4,
                 from MarkConvert.cpp:2:
MarkImage.h:4:10: fatal error: IL/il.h: No such file or directory
 #include <IL/il.h>
          ^~~~~~~~~
compilation terminated.
gmake: *** [Makefile:183: .obj/MarkConvert.o] Error 1
gmake: *** Waiting for unfinished jobs....
In file included from MarkImage.cpp:2:
MarkImage.h:4:10: fatal error: IL/il.h: No such file or directory
 #include <IL/il.h>
          ^~~~~~~~~
compilation terminated.
gmake: *** [Makefile:183: .obj/MarkImage.o] Error 1
 

 

Someone can help me plz 

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Now i got it i tink something more on extern folder 

 

Spoiler

../../../Extern/include/msl/utils.h: In function 'void msl::string_replace_in_place(std::__cxx11::string&, const string&, const string&)':
../../../Extern/include/msl/utils.h:136:14: error: 'runtime_error' is not a member of 'std'
   throw std::runtime_error("from is empty");
              ^~~~~~~~~~~~~
../../common/length.h:817:2: note: 'INVENTORY_AND_EQUIP_SLOT_MAX' previously defined here
  INVENTORY_AND_EQUIP_SLOT_MAX = CICEK_INVENTORY_SLOT_END,
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../common/length.h: In member function 'bool SItemPos::IsValidItemPosition() const':
../../common/length.h:869:3: error: duplicate case value
   case STONE_INVENTORY:
   ^~~~
../../common/length.h:860:3: note: previously used here
   case STONE_INVENTORY:
   ^~~~
In file included from ../../common/utils.h:1,
                 from stdafx.h:15,
                 from item_manager_read_tables.cpp:1:
../../../Extern/include/msl/utils.h: In function 'std::__cxx11::string msl::string_replace(std::__cxx11::string, const string&, const string&)':
../../../Extern/include/msl/utils.h:122:14: error: 'runtime_error' is not a member of 'std'
   throw std::runtime_error("from is empty");
              ^~~~~~~~~~~~~
../../../Extern/include/msl/utils.h: In function 'void msl::string_replace_in_place(std::__cxx11::string&, const string&, const string&)':
../../../Extern/include/msl/utils.h:136:14: error: 'runtime_error' is not a member of 'std'
   throw std::runtime_error("from is empty");
              ^~~~~~~~~~~~~
In file included from locale.hpp:6,
                 from stdafx.h:58,
                 from shopEx.cpp:1:
../../common/length.h: At global scope:
../../common/length.h:540:2: error: redefinition of 'STONE_INVENTORY'
  STONE_INVENTORY,
  ^~~~~~~~~~~~~~~
../../common/length.h:531:2: note: 'STONE_INVENTORY' previously defined here
  STONE_INVENTORY,
  ^~~~~~~~~~~~~~~
In file included from locale.hpp:6,
                 from stdafx.h:58,
                 from shopEx.cpp:1:
../../common/length.h:823:2: error: redefinition of 'INVENTORY_AND_EQUIP_SLOT_MAX'
  INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END,
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../common/length.h:817:2: note: 'INVENTORY_AND_EQUIP_SLOT_MAX' previously defined here
  INVENTORY_AND_EQUIP_SLOT_MAX = CICEK_INVENTORY_SLOT_END,
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../common/length.h: In member function 'bool SItemPos::IsValidItemPosition() const':
../../common/length.h:869:3: error: duplicate case value
   case STONE_INVENTORY:
   ^~~~
../../common/length.h:860:3: note: previously used here
   case STONE_INVENTORY:
   ^~~~
In file included from locale.hpp:6,
                 from stdafx.h:58,
                 from item_manager_read_tables.cpp:1:
../../common/length.h: At global scope:
../../common/length.h:540:2: error: redefinition of 'STONE_INVENTORY'
  STONE_INVENTORY,
  ^~~~~~~~~~~~~~~
../../common/length.h:531:2: note: 'STONE_INVENTORY' previously defined here
  STONE_INVENTORY,
  ^~~~~~~~~~~~~~~
In file included from locale.hpp:6,
                 from stdafx.h:58,
                 from item_manager_read_tables.cpp:1:
../../common/length.h:823:2: error: redefinition of 'INVENTORY_AND_EQUIP_SLOT_MAX'
  INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END,
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../common/length.h:817:2: note: 'INVENTORY_AND_EQUIP_SLOT_MAX' previously defined here
  INVENTORY_AND_EQUIP_SLOT_MAX = CICEK_INVENTORY_SLOT_END,
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../common/length.h: In member function 'bool SItemPos::IsValidItemPosition() const':
../../common/length.h:869:3: error: duplicate case value
   case STONE_INVENTORY:
   ^~~~
../../common/length.h:860:3: note: previously used here
   case STONE_INVENTORY:
   ^~~~
gmake: [Makefile:183: .obj/DragonSoul.o] Error 1 (ignored)
compiling shutdown_manager.cpp
In file included from ../../common/utils.h:1,
                 from stdafx.h:15,
                 from shutdown_manager.cpp:1:
../../../Extern/include/msl/utils.h: In function 'std::__cxx11::string msl::string_replace(std::__cxx11::string, const string&, const string&)':
../../../Extern/include/msl/utils.h:122:14: error: 'runtime_error' is not a member of 'std'
   throw std::runtime_error("from is empty");
              ^~~~~~~~~~~~~
../../../Extern/include/msl/utils.h: In function 'void msl::string_replace_in_place(std::__cxx11::string&, const string&, const string&)':
../../../Extern/include/msl/utils.h:136:14: error: 'runtime_error' is not a member of 'std'
   throw std::runtime_error("from is empty");
              ^~~~~~~~~~~~~
In file included from locale.hpp:6,
                 from stdafx.h:58,
                 from shutdown_manager.cpp:1:
../../common/length.h: At global scope:
../../common/length.h:540:2: error: redefinition of 'STONE_INVENTORY'
  STONE_INVENTORY,
  ^~~~~~~~~~~~~~~
../../common/length.h:531:2: note: 'STONE_INVENTORY' previously defined here
  STONE_INVENTORY,
  ^~~~~~~~~~~~~~~
In file included from locale.hpp:6,
                 from stdafx.h:58,
                 from shutdown_manager.cpp:1:
../../common/length.h:823:2: error: redefinition of 'INVENTORY_AND_EQUIP_SLOT_MAX'
  INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END,
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../common/length.h:817:2: note: 'INVENTORY_AND_EQUIP_SLOT_MAX' previously defined here
  INVENTORY_AND_EQUIP_SLOT_MAX = CICEK_INVENTORY_SLOT_END,
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../common/length.h: In member function 'bool SItemPos::IsValidItemPosition() const':
../../common/length.h:869:3: error: duplicate case value
   case STONE_INVENTORY:
   ^~~~
../../common/length.h:860:3: note: previously used here
   case STONE_INVENTORY:
   ^~~~
gmake: [Makefile:183: .obj/shutdown_manager.o] Error 1 (ignored)
compiling char_gaya.cpp
In file included from ../../common/utils.h:1,
                 from stdafx.h:15,
                 from char_gaya.cpp:1:
../../../Extern/include/msl/utils.h: In function 'std::__cxx11::string msl::string_replace(std::__cxx11::string, const string&, const string&)':
../../../Extern/include/msl/utils.h:122:14: error: 'runtime_error' is not a member of 'std'
   throw std::runtime_error("from is empty");
              ^~~~~~~~~~~~~
../../../Extern/include/msl/utils.h: In function 'void msl::string_replace_in_place(std::__cxx11::string&, const string&, const string&)':
../../../Extern/include/msl/utils.h:136:14: error: 'runtime_error' is not a member of 'std'
   throw std::runtime_error("from is empty");
              ^~~~~~~~~~~~~
gmake: [Makefile:183: .obj/shopEx.o] Error 1 (ignored)
In file included from locale.hpp:6,
                 from stdafx.h:58,
                 from char_gaya.cpp:1:
../../common/length.h: At global scope:
../../common/length.h:540:2: error: redefinition of 'STONE_INVENTORY'
  STONE_INVENTORY,
  ^~~~~~~~~~~~~~~
../../common/length.h:531:2: note: 'STONE_INVENTORY' previously defined here
  STONE_INVENTORY,
  ^~~~~~~~~~~~~~~
In file included from locale.hpp:6,
                 from stdafx.h:58,
                 from char_gaya.cpp:1:
../../common/length.h:823:2: error: redefinition of 'INVENTORY_AND_EQUIP_SLOT_MAX'
  INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END,
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../common/length.h:817:2: note: 'INVENTORY_AND_EQUIP_SLOT_MAX' previously defined here
  INVENTORY_AND_EQUIP_SLOT_MAX = CICEK_INVENTORY_SLOT_END,
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../common/length.h: In member function 'bool SItemPos::IsValidItemPosition() const':
../../common/length.h:869:3: error: duplicate case value
   case STONE_INVENTORY:
   ^~~~
../../common/length.h:860:3: note: previously used here
   case STONE_INVENTORY:
   ^~~~
compiling CsvReader.cpp
In file included from ../../common/utils.h:1,
                 from stdafx.h:15,
                 from CsvReader.cpp:1:
../../../Extern/include/msl/utils.h: In function 'std::__cxx11::string msl::string_replace(std::__cxx11::string, const string&, const string&)':
../../../Extern/include/msl/utils.h:122:14: error: 'runtime_error' is not a member of 'std'
   throw std::runtime_error("from is empty");
              ^~~~~~~~~~~~~
../../../Extern/include/msl/utils.h: In function 'void msl::string_replace_in_place(std::__cxx11::string&, const string&, const string&)':
../../../Extern/include/msl/utils.h:136:14: error: 'runtime_error' is not a member of 'std'
   throw std::runtime_error("from is empty");
              ^~~~~~~~~~~~~
gmake: [Makefile:183: .obj/item_manager_read_tables.o] Error 1 (ignored)
In file included from locale.hpp:6,
                 from stdafx.h:58,
                 from CsvReader.cpp:1:
../../common/length.h: At global scope:
../../common/length.h:540:2: error: redefinition of 'STONE_INVENTORY'
  STONE_INVENTORY,
  ^~~~~~~~~~~~~~~
../../common/length.h:531:2: note: 'STONE_INVENTORY' previously defined here
  STONE_INVENTORY,
  ^~~~~~~~~~~~~~~
In file included from locale.hpp:6,
                 from stdafx.h:58,
                 from CsvReader.cpp:1:
../../common/length.h:823:2: error: redefinition of 'INVENTORY_AND_EQUIP_SLOT_MAX'
  INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END,
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../common/length.h:817:2: note: 'INVENTORY_AND_EQUIP_SLOT_MAX' previously defined here
  INVENTORY_AND_EQUIP_SLOT_MAX = CICEK_INVENTORY_SLOT_END,
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../common/length.h: In member function 'bool SItemPos::IsValidItemPosition() const':
../../common/length.h:869:3: error: duplicate case value
   case STONE_INVENTORY:
   ^~~~
../../common/length.h:860:3: note: previously used here
   case STONE_INVENTORY:
   ^~~~
compiling main.cpp
gmake: [Makefile:183: .obj/shop_manager.o] Error 1 (ignored)
gmake: [Makefile:184: .obj/CsvReader.o] Error 1 (ignored)
In file included from ../../common/utils.h:1,
                 from stdafx.h:15,
                 from main.cpp:1:
../../../Extern/include/msl/utils.h: In function 'std::__cxx11::string msl::string_replace(std::__cxx11::string, const string&, const string&)':
../../../Extern/include/msl/utils.h:122:14: error: 'runtime_error' is not a member of 'std'
   throw std::runtime_error("from is empty");
              ^~~~~~~~~~~~~
../../../Extern/include/msl/utils.h: In function 'void msl::string_replace_in_place(std::__cxx11::string&, const string&, const string&)':
../../../Extern/include/msl/utils.h:136:14: error: 'runtime_error' is not a member of 'std'
   throw std::runtime_error("from is empty");
              ^~~~~~~~~~~~~
gmake: [Makefile:182: .obj/char_gaya.o] Error 1 (ignored)
In file included from locale.hpp:6,
                 from stdafx.h:58,
                 from main.cpp:1:
../../common/length.h: At global scope:
../../common/length.h:540:2: error: redefinition of 'STONE_INVENTORY'
  STONE_INVENTORY,
  ^~~~~~~~~~~~~~~
../../common/length.h:531:2: note: 'STONE_INVENTORY' previously defined here
  STONE_INVENTORY,
  ^~~~~~~~~~~~~~~
In file included from locale.hpp:6,
                 from stdafx.h:58,
                 from main.cpp:1:
../../common/length.h:823:2: error: redefinition of 'INVENTORY_AND_EQUIP_SLOT_MAX'
  INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END,
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../common/length.h:817:2: note: 'INVENTORY_AND_EQUIP_SLOT_MAX' previously defined here
  INVENTORY_AND_EQUIP_SLOT_MAX = CICEK_INVENTORY_SLOT_END,
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../common/length.h: In member function 'bool SItemPos::IsValidItemPosition() const':
../../common/length.h:869:3: error: duplicate case value
   case STONE_INVENTORY:
   ^~~~
../../common/length.h:860:3: note: previously used here
   case STONE_INVENTORY:
   ^~~~
gmake: [Makefile:182: .obj/main.o] Error 1 (ignored)
linking ../game_r41287
g++8: error: .obj/attr_transfer.o: No such file or directory
g++8: error: .obj/BattleArena.o: No such file or directory
g++8: error: .obj/MarkConvert.o: No such file or directory
g++8: error: .obj/MarkImage.o: No such file or directory
g++8: error: .obj/MarkManager.o: No such file or directory
g++8: error: .obj/OXEvent.o: No such file or directory
g++8: error: .obj/TrafficProfiler.o: No such file or directory
g++8: error: .obj/ani.o: No such file or directory
g++8: error: .obj/arena.o: No such file or directory
g++8: error: .obj/banword.o: No such file or directory
g++8: error: .obj/battle.o: No such file or directory
g++8: error: .obj/blend_item.o: No such file or directory
g++8: error: .obj/block_country.o: No such file or directory
g++8: error: .obj/buffer_manager.o: No such file or directory
g++8: error: .obj/building.o: No such file or directory
g++8: error: .obj/castle.o: No such file or directory
g++8: error: .obj/char.o: No such file or directory
g++8: error: .obj/char_affect.o: No such file or directory
g++8: error: .obj/char_battle.o: No such file or directory
g++8: error: .obj/char_change_empire.o: No such file or directory
g++8: error: .obj/char_horse.o: No such file or directory
g++8: error: .obj/char_item.o: No such file or directory
g++8: error: .obj/char_manager.o: No such file or directory
g++8: error: .obj/char_quickslot.o: No such file or directory
g++8: error: .obj/char_resist.o: No such file or directory
g++8: error: .obj/char_skill.o: No such file or directory
g++8: error: .obj/char_state.o: No such file or directory
g++8: error: .obj/PetSystem.o: No such file or directory
g++8: error: .obj/cmd.o: No such file or directory
g++8: error: .obj/cmd_emotion.o: No such file or directory
g++8: error: .obj/cmd_general.o: No such file or directory
g++8: error: .obj/cmd_gm.o: No such file or directory
g++8: error: .obj/cmd_oxevent.o: No such file or directory
g++8: error: .obj/config.o: No such file or directory
g++8: error: .obj/constants.o: No such file or directory
g++8: error: .obj/crc32.o: No such file or directory
g++8: error: .obj/cube.o: No such file or directory
g++8: error: .obj/db.o: No such file or directory
g++8: error: .obj/desc.o: No such file or directory
g++8: error: .obj/desc_client.o: No such file or directory
g++8: error: .obj/desc_manager.o: No such file or directory
g++8: error: .obj/desc_p2p.o: No such file or directory
g++8: error: .obj/dev_log.o: No such file or directory
g++8: error: .obj/dungeon.o: No such file or directory
g++8: error: .obj/empire_text_convert.o: No such file or directory
g++8: error: .obj/entity.o: No such file or directory
g++8: error: .obj/entity_view.o: No such file or directory
g++8: error: .obj/event.o: No such file or directory
g++8: error: .obj/event_queue.o: No such file or directory
g++8: error: .obj/exchange.o: No such file or directory
g++8: error: .obj/file_loader.o: No such file or directory
g++8: error: .obj/fishing.o: No such file or directory
g++8: error: .obj/gm.o: No such file or directory
g++8: error: .obj/guild.o: No such file or directory
g++8: error: .obj/guild_manager.o: No such file or directory
g++8: error: .obj/guild_war.o: No such file or directory
g++8: error: .obj/horse_rider.o: No such file or directory
g++8: error: .obj/horsename_manager.o: No such file or directory
g++8: error: .obj/input.o: No such file or directory
g++8: error: .obj/input_auth.o: No such file or directory
g++8: error: .obj/input_db.o: No such file or directory
g++8: error: .obj/input_login.o: No such file or directory
g++8: error: .obj/input_main.o: No such file or directory
g++8: error: .obj/input_p2p.o: No such file or directory
g++8: error: .obj/input_teen.o: No such file or directory
g++8: error: .obj/input_udp.o: No such file or directory
g++8: error: .obj/ip_ban.o: No such file or directory
g++8: error: .obj/item.o: No such file or directory
g++8: error: .obj/item_addon.o: No such file or directory
g++8: error: .obj/item_attribute.o: No such file or directory
g++8: error: .obj/item_manager.o: No such file or directory
g++8: error: .obj/item_manager_idrange.o: No such file or directory
g++8: error: .obj/locale.o: No such file or directory
g++8: error: .obj/locale_service.o: No such file or directory
g++8: error: .obj/log.o: No such file or directory
g++8: error: .obj/login_data.o: No such file or directory
g++8: error: .obj/lzo_manager.o: No such file or directory
g++8: error: .obj/marriage.o: No such file or directory
g++8: error: .obj/matrix_card.o: No such file or directory
g++8: error: .obj/messenger_manager.o: No such file or directory
g++8: error: .obj/mining.o: No such file or directory
g++8: error: .obj/mob_manager.o: No such file or directory
g++8: error: .obj/monarch.o: No such file or directory
g++8: error: .obj/motion.o: No such file or directory
g++8: error: .obj/over9refine.o: No such file or directory
g++8: error: .obj/p2p.o: No such file or directory
g++8: error: .obj/packet_info.o: No such file or directory
g++8: error: .obj/party.o: No such file or directory
g++8: error: .obj/passpod.o: No such file or directory
g++8: error: .obj/pcbang.o: No such file or directory
g++8: error: .obj/polymorph.o: No such file or directory
g++8: error: .obj/priv_manager.o: No such file or directory
g++8: error: .obj/pvp.o: No such file or directory
g++8: error: .obj/questevent.o: No such file or directory
g++8: error: .obj/questlua.o: No such file or directory
g++8: error: .obj/questlua_affect.o: No such file or directory
g++8: error: .obj/questlua_arena.o: No such file or directory
g++8: error: .obj/questlua_ba.o: No such file or directory
g++8: error: .obj/questlua_building.o: No such file or directory
g++8: error: .obj/questlua_danceevent.o: No such file or directory
g++8: error: .obj/questlua_dungeon.o: No such file or directory
g++8: error: .obj/questlua_forked.o: No such file or directory
g++8: error: .obj/questlua_game.o: No such file or directory
g++8: error: .obj/questlua_global.o: No such file or directory
g++8: error: .obj/questlua_guild.o: No such file or directory
g++8: error: .obj/questlua_horse.o: No such file or directory
g++8: error: .obj/questlua_pet.o: No such file or directory
g++8: error: .obj/questlua_item.o: No such file or directory
g++8: error: .obj/questlua_marriage.o: No such file or directory
g++8: error: .obj/questlua_mgmt.o: No such file or directory
g++8: error: .obj/questlua_monarch.o: No such file or directory
g++8: error: .obj/questlua_npc.o: No such file or directory
g++8: error: .obj/questlua_oxevent.o: No such file or directory
g++8: error: .obj/questlua_party.o: No such file or directory
g++8: error: .obj/questlua_pc.o: No such file or directory
g++8: error: .obj/questlua_quest.o: No such file or directory
g++8: error: .obj/questlua_target.o: No such file or directory
g++8: error: .obj/questmanager.o: No such file or directory
g++8: error: .obj/questnpc.o: No such file or directory
g++8: error: .obj/questpc.o: No such file or directory
g++8: error: .obj/refine.o: No such file or directory
g++8: error: .obj/regen.o: No such file or directory
g++8: error: .obj/safebox.o: No such file or directory
g++8: error: .obj/sectree.o: No such file or directory
g++8: error: .obj/sectree_manager.o: No such file or directory
g++8: error: .obj/sequence.o: No such file or directory
g++8: error: .obj/shop.o: No such file or directory
g++8: error: .obj/skill.o: No such file or directory
g++8: error: .obj/start_position.o: No such file or directory
g++8: error: .obj/target.o: No such file or directory
g++8: error: .obj/text_file_loader.o: No such file or directory
g++8: error: .obj/trigger.o: No such file or directory
g++8: error: .obj/utils.o: No such file or directory
g++8: error: .obj/vector.o: No such file or directory
g++8: error: .obj/war_map.o: No such file or directory
g++8: error: .obj/wedding.o: No such file or directory
g++8: error: .obj/xmas_event.o: No such file or directory
g++8: error: .obj/panama.o: No such file or directory
g++8: error: .obj/threeway_war.o: No such file or directory
g++8: error: .obj/map_location.o: No such file or directory
g++8: error: .obj/auth_brazil.o: No such file or directory
g++8: error: .obj/BlueDragon.o: No such file or directory
g++8: error: .obj/BlueDragon_Binder.o: No such file or directory
g++8: error: .obj/DragonLair.o: No such file or directory
g++8: error: .obj/questlua_dragonlair.o: No such file or directory
g++8: error: .obj/HackShield.o: No such file or directory
g++8: error: .obj/HackShield_Impl.o: No such file or directory
g++8: error: .obj/char_hackshield.o: No such file or directory
g++8: error: .obj/skill_power.o: No such file or directory
g++8: error: .obj/affect.o: No such file or directory
g++8: error: .obj/SpeedServer.o: No such file or directory
g++8: error: .obj/questlua_speedserver.o: No such file or directory
g++8: error: .obj/XTrapManager.o: No such file or directory
g++8: error: .obj/auction_manager.o: No such file or directory
g++8: error: .obj/FileMonitor_FreeBSD.o: No such file or directory
g++8: error: .obj/ClientPackageCryptInfo.o: No such file or directory
g++8: error: .obj/cipher.o: No such file or directory
g++8: error: .obj/buff_on_attributes.o: No such file or directory
g++8: error: .obj/dragon_soul_table.o: No such file or directory
g++8: error: .obj/DragonSoul.o: No such file or directory
g++8: error: .obj/group_text_parse_tree.o: No such file or directory
g++8: error: .obj/char_dragonsoul.o: No such file or directory
g++8: error: .obj/questlua_dragonsoul.o: No such file or directory
g++8: error: .obj/shop_manager.o: No such file or directory
g++8: error: .obj/shopEx.o: No such file or directory
g++8: error: .obj/item_manager_read_tables.o: No such file or directory
g++8: error: .obj/shutdown_manager.o: No such file or directory
g++8: error: .obj/char_gaya.o: No such file or directory
g++8: error: .obj/CsvReader.o: No such file or directory
g++8: error: .obj/main.o: No such file or directory
g++8: error: ../../../Extern/lib/libjbig.a: No such file or directory
g++8: error: ../../liblua/5.0/lib/liblua.a: No such file or directory
g++8: error: ../../liblua/5.0/lib/liblualib.a: No such file or directory
gmake: [Makefile:195: ../game_r41287] Error 1 (ignored)
[email protected]:/usr/m2_svfiles/Server2/game/src #

 

 

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