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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that? -
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boss victim calculation problem
This is a normal bug on all servers. I fixed it some time ago but I don't remember how honestly All I know it's from binary source: [Hidden Content]
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EnVyUs 3
I installed a system, when i die the buffs stays on my character. But when i die, this two left side affect disappear. The buffs stays on me.
https://i.imgur.com/ulLgaFZ.jpg -> picture
Anyone help?
Edited by EnVyUsforgot smthing
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EnVyUs
I installed a system, when i die the buffs stays on my character. But when i die, this two left side affect disappear. The buffs stays on me. https://i.imgur.com/ulLgaFZ.jpg -> picture Anyone help?
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