Jump to content
×
×
  • Create New...
  • 0

Objects Shadow directly on Client


vladu3007

Question

Hello! I have a question for who can help me. The normal shadows of the objects are from the shadow.dds, generated by WorldEditor. What I want is to process the shadows in real time for the granny objects, by binary. I want this to create larger shadows automatically for objects, npcs and pcs based on global light pos. The problem is I don't really know where to edit these. I need some ideas where can I edit. I think is a useful things for all of us, because the shadows are rended on a defined range, and this improve the performance. 

Link to comment
Share on other sites

  • Answers 0
  • Created
  • Last Reply

Top Posters For This Question

Popular Days

Top Posters For This Question

Popular Days

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.


Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.