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Objects Shadow directly on Client



Hello! I have a question for who can help me. The normal shadows of the objects are from the shadow.dds, generated by WorldEditor. What I want is to process the shadows in real time for the granny objects, by binary. I want this to create larger shadows automatically for objects, npcs and pcs based on global light pos. The problem is I don't really know where to edit these. I need some ideas where can I edit. I think is a useful things for all of us, because the shadows are rended on a defined range, and this improve the performance. 

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