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boss victim calculation problem
GameLib/ActorInstanceBattle.cpp: 1. #include "../UserInterface/PythonNonPlayer.h" at the top under the other includes. 2. Look for: Below add: This will fix the problem with bosses, which are using skills. If you're talking about player sync delay this is the only solution: -
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Unwear/swap weapon/armor with costume on [c++]
hello, is there a solution for that? -
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boss victim calculation problem
This is a normal bug on all servers. I fixed it some time ago but I don't remember how honestly All I know it's from binary source: [Hidden Content]
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vladu3007 0
Hello! I have a question for who can help me. The normal shadows of the objects are from the shadow.dds, generated by WorldEditor. What I want is to process the shadows in real time for the granny objects, by binary. I want this to create larger shadows automatically for objects, npcs and pcs based on global light pos. The problem is I don't really know where to edit these. I need some ideas where can I edit. I think is a useful things for all of us, because the shadows are rended on a defined range, and this improve the performance.
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