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Problem with function that check if player standing next to water



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I have a function from Koray that check if player standing next to water.


bool CHARACTER::IsNearWater() const
	if (!GetSectree())
		return false;
	for (int x = -1; x <= 1; ++x)
		for (int y = -1; y <= 1; ++y)
			if (IS_SET(GetSectree()->GetAttribute(GetX() + x * 100, GetY() + y * 100), ATTR_WATER))
				return true;
	return false;


I need to use this function in quest, so i maked something like this:


int pc_near_water(lua_State* L)
		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();
		if (ch)
			lua_pushboolean(L, ch->IsNearWater());
		return 0;


That's all i have but when i try fishing nex to water or anywhere i want, i can't.


Anybody can help me?

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