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I think you are trying to read a stripped file. 

When game and db are linked they got all debug information used from gdb to read where is it crashing.

The process called stripping remove the debug symbols from the executable (and so reduce its size).

Unfortunately doesn't give any information try to read a db.core using a stripped db file.

You have to find the unstripped file and to read its symbol table.


You might have a "-s" flag to your linking commands in your makefile that strip the output file automatically.

My youtube channel  on which you can see my works here

53 minutes ago, Ikarus_ said:

I think you are trying to read a stripped file. 

When game and db are linked they got all debug information used from gdb to read where is it crashing.

The process called stripping remove the debug symbols from the executable (and so reduce its size).

Unfortunately doesn't give any information try to read a db.core using a stripped db file.

You have to find the unstripped file and to read its symbol table.


You might have a "-s" flag to your linking commands in your makefile that strip the output file automatically.

 

I deleted the strip a long time ago

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