Defacer35 21 Posted August 18, 2020 Share Posted August 18, 2020 Hello devs, i have a disconnect problem in my game.I'm the only one player in the game and i'm not do anything to get this syserrs. After a unknown header syserr everytime i'm got kicked and skills NOT WORKING. This is my ch1 syslog i dont have any other syserr or syslog. Aug 19 00:03:02.155547 :: QUEST_LOAD: Login pc 57711 by event Aug 19 00:03:25.196600 :: SkillHack: Skill(2) is not in container Aug 19 00:03:25.395737 :: SkillHack: Skill(2) is not in container Aug 19 00:03:29.435676 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=57711, npc=453) Aug 19 00:03:31.355768 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=57711, npc=453) Aug 19 00:03:32.473910 :: SECTREE DIFFER: Tester1 58x136 was 57x136 Aug 19 00:03:34.35089 :: SECTREE DIFFER: Tester1 57x136 was 58x136 Aug 19 00:03:34.515712 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=57711, npc=453) Aug 19 00:03:36.875626 :: GLOBAL_TIME: Aug 19 00:03:36 time_gap 0 Aug 19 00:03:37.115499 :: SECTREE DIFFER: Tester1 58x136 was 57x136 Aug 19 00:03:38.115738 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=57711, npc=453) Aug 19 00:03:40.514179 :: AddAffect Kötü Siy.Fırtına Okçusu type 210 apply 0 0 flag 6 duration 4 Aug 19 00:03:41.395188 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=57711, npc=453) Aug 19 00:03:44.73622 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=57711, npc=453) Aug 19 00:03:49.555953 :: CQuestManager::Kill QUEST_KILL_EVENT (pc=57711, npc=401) SYSERR: Aug 19 00:03:51.273723 :: Process: UNKNOWN HEADER: 43, LAST HEADER: 206(1), REMAIN BYTES: 1141, fd: 17 Aug 19 00:03:51.315295 :: DISCONNECT: Tester1 (DESC::~DESC) Aug 19 00:03:51.315924 :: SAVE: Tester1 372617x870410 Aug 19 00:03:51.315992 :: QUEST clear timer 0 Aug 19 00:03:51.316400 :: SYSTEM: closing socket. DESC #17 Aug 19 00:04:36.875540 :: GLOBAL_TIME: Aug 19 00:04:36 time_gap 0 Best Regards.. Link to comment Share on other sites More sharing options...
Catalin2o14 142 Posted August 19, 2020 Share Posted August 19, 2020 search first please... Link to comment Share on other sites More sharing options...
Defacer35 21 Posted August 19, 2020 Author Share Posted August 19, 2020 I already see this one but in my case that solution not working at all. Link to comment Share on other sites More sharing options...
Finnael 478 Posted August 19, 2020 Share Posted August 19, 2020 Does it happen randomly or are you kicked after doing a specific thing? Link to comment Share on other sites More sharing options...
Defacer35 21 Posted August 19, 2020 Author Share Posted August 19, 2020 7 minutes ago, Finnael said: Does it happen randomly or are you kicked after doing a specific thing? Its happen 5 min after connecting and not do anything in game also. Link to comment Share on other sites More sharing options...
Finnael 478 Posted August 19, 2020 Share Posted August 19, 2020 Can you show us your packet.h inside your server source(should be inside game/src/packet.h) and your Packet.h inside your client source(should be inside UserInterface/Packet.h)? Link to comment Share on other sites More sharing options...
Defacer35 21 Posted August 19, 2020 Author Share Posted August 19, 2020 10 minutes ago, Finnael said: Can you show us your packet.h inside your server source(should be inside game/src/packet.h) and your Packet.h inside your client source(should be inside UserInterface/Packet.h)? Sure. Game; https://paste.ubuntu.com/p/39KfgZhPpY/ Client ; https://paste.ubuntu.com/p/FVtYvfQYz8/ Link to comment Share on other sites More sharing options...
Finnael 478 Posted August 20, 2020 Share Posted August 20, 2020 Hmm, these look fine. From what I can see packet with header 43 is only being send to the client when player sitdowns or stand ups. So the problem should not be related with that if you are not doing anything. Can you show us your UserInterface/PythonNetworkStreamPhaseGame.cpp and UserInterface/PythonNetworkStream.cpp too? And btw which files are you using? Are you sure the client and the server you are using are meant to be used together? If you take your client from one files and your server from another that will cause such issues. Link to comment Share on other sites More sharing options...
Catalin2o14 142 Posted August 20, 2020 Share Posted August 20, 2020 6 hours ago, Defacer35 said: I already see this one but in my case that solution not working at all. there he explains how to check the packages.it is not a solution. It teaches you how to do it. search in source sln/game from HEADER_GC_CHARACTER_POSITION Link to comment Share on other sites More sharing options...
Defacer35 21 Posted August 20, 2020 Author Share Posted August 20, 2020 10 hours ago, Finnael said: Hmm, these look fine. From what I can see packet with header 43 is only being send to the client when player sitdowns or stand ups. So the problem should not be related with that if you are not doing anything. Can you show us your UserInterface/PythonNetworkStreamPhaseGame.cpp and UserInterface/PythonNetworkStream.cpp too? And btw which files are you using? Are you sure the client and the server you are using are meant to be used together? If you take your client from one files and your server from another that will cause such issues. I test it again, i'm connecting the game kill 5-6 mobs and i got dc maybe its the thing and skills not working and i used mainline_released for client and server. PhaseGame.cpp https://paste.ubuntu.com/p/HgM7H5YyJm/ Stream.cpp https://paste.ubuntu.com/p/hJqBjDMr9n/ 7 hours ago, Catalin2o14 said: there he explains how to check the packages.it is not a solution. It teaches you how to do it. search in source sln/game from HEADER_GC_CHARACTER_POSITION Okey, i'm gonna look this. Link to comment Share on other sites More sharing options...
Catalin2o14 142 Posted August 20, 2020 Share Posted August 20, 2020 in the server source is not? Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now