anzert 0 Posted May 23, 2020 Share Posted May 23, 2020 Hello M2Dev I would like to know how critical and penetration works on skills. Is possible to get the 100% avg? At the moment Im playing in a pvp server and I use dragon shaman with full int/crit in my set, normal bonuses, 6/7 bonuses, alchemy, and food/potions. In this metin2 server, we have a panel where we can observe the % critical and penetration always. I play with 275% or 265% if I use christal power(10%) in bad order. When I fight with other ppl, I observe less critical skills than In my personal tests against secondary characters. Does penetration need more than 100% too in order to perform 100% real penetrate skills? Thanks, Sincerly, Link to comment Share on other sites More sharing options...
Premium WeedHex 635 Posted May 23, 2020 Premium Share Posted May 23, 2020 char_battle.cpp bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) if (type == DAMAGE_TYPE_MELEE || type == DAMAGE_TYPE_RANGE || type == DAMAGE_TYPE_MAGIC) //OLD YMIR CALCULATION if (iCriticalPct >= 10) iCriticalPct = 5 + (iCriticalPct - 10) / 4; else iCriticalPct /= 2; iCriticalPct -= GetPoint(POINT_RESIST_CRITICAL); if (number(1, 100) <= iCriticalPct) { IsCritical = true; dam *= 2; .... } 1 Link to comment Share on other sites More sharing options...
anzert 0 Posted May 23, 2020 Author Share Posted May 23, 2020 (edited) Hi Weed, First of all thanks for sharing that code. Then if I did it well, 275% critical would be: 275 = 5 + (275 - 10) /4 = 71,25% Could pls confirm that? Do you know guys examples of items / bonuses with that crit resistance in game? Best regards! Edited May 23, 2020 by anzert Link to comment Share on other sites More sharing options...
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