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Python autoban (with little Hackshield)


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And how do you get the HWID before the client connecting to the server? But there is one more problem, what if the user change the packet in memory before it sending to the game? You can't check it in the game, because you don't know who is he. I'm finished with HWID & MAC ban too and its a really good way to ban computers, but it needs more security, we can't really trust in the client.

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Assuming the perfect world in which you'd prevent all ways to manipulate memory, your HWID ban would still be on the client's side, hence completely and utterly useless.

Edit: if you choose to go forward with the idea though, a user-defined ban time according to type of infraction and number of prior warnings would be a neat feature.

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