tester12 1 Posted February 17, 2020 Share Posted February 17, 2020 (edited) #fixed myself Edited February 18, 2020 by tester12 1 Link to comment Share on other sites More sharing options...
Premium WeedHex 635 Posted February 17, 2020 Premium Share Posted February 17, 2020 Show your if statement to detect if 3D is hidden. Link to comment Share on other sites More sharing options...
tester12 1 Posted February 17, 2020 Author Share Posted February 17, 2020 (edited) #fixed myself Edited February 18, 2020 by tester12 Link to comment Share on other sites More sharing options...
Premium WeedHex 635 Posted February 17, 2020 Premium Share Posted February 17, 2020 PythonPlayerInput.cpp void CPythonPlayer::__OnClickActor I think you're missing to check also here. Link to comment Share on other sites More sharing options...
tester12 1 Posted February 18, 2020 Author Share Posted February 18, 2020 (edited) #fixed myself Edited February 18, 2020 by tester12 Link to comment Share on other sites More sharing options...
Forum Moderator Raylee 656 Posted February 19, 2020 Forum Moderator Share Posted February 19, 2020 On 2/18/2020 at 8:46 AM, tester12 said: #fixed myself Rules §2 Topics (2.5) Questions & Answers specific rules Don't modify your thread (or reply to it) to mark it solved, and not explain the solution to the issue. Please use our tag system and vote good/bad answers so everyone can clearly see what matters! Please provide your solution or otherwise you will receive an infraction point. Thank you. Best regards Raylee 1 Link to comment Share on other sites More sharing options...
Metin2Place 30 Posted March 3, 2020 Share Posted March 3, 2020 In PythonPlayerInput.cpp void CPythonPlayer::__OnClickActor(CInstanceBase& rkInstMain, DWORD dwPickedActorID, bool isAuto) you must replace if (rkInstVictim.IsNPC()) { __SendClickActorPacket(rkInstVictim); } with if (rkInstVictim.IsNPC()) { #ifdef ENABLE_HIDE_SHOPS if (rkInstVictim.GetRace() == 30000 && CPythonSystem::Instance().IsHideShops()) return; #endif __SendClickActorPacket(rkInstVictim); } Link to comment Share on other sites More sharing options...
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