anonim55 3 Posted October 15, 2019 Share Posted October 15, 2019 (edited) Hello everyone, I have a little bug on my server. All players told me that when they attack a mob, only a few hits take damage. The rest will take nothing. Let's say I have mob 101, I take him 5 hits and only 2 or 3 work. The rest of hits do nothing. It doesn't even show MISS. Little video: https://metin2.download/picture/1SNEKcnWKVl4UD41rgn5l1XM530jSHKd/.gif Thank you! Edited September 3, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
anonim55 3 Posted October 16, 2019 Author Share Posted October 16, 2019 Bump Link to comment Share on other sites More sharing options...
avertuss 48 Posted October 16, 2019 Share Posted October 16, 2019 Too much as Link to comment Share on other sites More sharing options...
anonim55 3 Posted October 16, 2019 Author Share Posted October 16, 2019 Nope, players have as between 100 and 200. Link to comment Share on other sites More sharing options...
anonim55 3 Posted October 16, 2019 Author Share Posted October 16, 2019 Bump... I really need help for this... Link to comment Share on other sites More sharing options...
anonim55 3 Posted October 17, 2019 Author Share Posted October 17, 2019 Bump Link to comment Share on other sites More sharing options...
anonim55 3 Posted October 17, 2019 Author Share Posted October 17, 2019 Bump Link to comment Share on other sites More sharing options...
anonim55 3 Posted October 18, 2019 Author Share Posted October 18, 2019 Bump Link to comment Share on other sites More sharing options...
Contributor MrQuin 6409 Posted October 18, 2019 Contributor Share Posted October 18, 2019 share your battle.cpp and char_battle.cpp My only accounts are here and on M2D, Don't trust anyone else from other shitty sites. Link to comment Share on other sites More sharing options...
anonim55 3 Posted October 18, 2019 Author Share Posted October 18, 2019 battle.cpp char_battle.cpp I tried to set max attack speed to 170 and nothing changes. I have check_multihack and check_speedhack set to 0 (disabled). Link to comment Share on other sites More sharing options...
Contributor MrQuin 6409 Posted October 18, 2019 Contributor Share Posted October 18, 2019 Can you try with a ninja and a bow to see if the hit bug is happening with them .. My only accounts are here and on M2D, Don't trust anyone else from other shitty sites. Link to comment Share on other sites More sharing options...
anonim55 3 Posted October 18, 2019 Author Share Posted October 18, 2019 Nope, ninja with bow doesn't have bug. Mage also hasn't got bug. It works very well with fan or bell. Link to comment Share on other sites More sharing options...
Contributor MrQuin 6409 Posted October 18, 2019 Contributor Share Posted October 18, 2019 Try this : in : int battle_melee_attack(LPCHARACTER ch, LPCHARACTER victim) delete: if(ch->IsPC()) { const bool bAttacking = (get_dword_time() - ch->GetLastAttackTime()) < ch->IsRiding() ? 800 : 750; if (!bAttacking) return BATTLE_NONE; //if (test_server&&ch->IsPC()) // ch->ChatPacket(CHAT_TYPE_INFO, "Melee Attack: %d", get_dword_time() - ch->GetLastAttackTime()); if (!battle_distance_valid(ch, victim)) return BATTLE_NONE; } and see what happens ... My only accounts are here and on M2D, Don't trust anyone else from other shitty sites. Link to comment Share on other sites More sharing options...
anonim55 3 Posted October 18, 2019 Author Share Posted October 18, 2019 Same... Link to comment Share on other sites More sharing options...
anonim55 3 Posted October 18, 2019 Author Share Posted October 18, 2019 Solved! I took battle.cpp from another source. Thank you for your interest! Link to comment Share on other sites More sharing options...
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