Jump to content

Recommended Posts

39 minut temu, Seryov napisał:

Try this:

background.SetTransparentTree(0);

must be 0 or 1

I have it but it is for the trees I wrote :D

I mean the rest of the objects. I tried to add an background.SetTransparentObject(0); but nothing worked

tree works fine but unfortunately no objects

source\gamelib\map\MapOutdoorLoad.cpp

search

m_matBuildingTransparent._41 = 0.5f;
m_matBuildingTransparent._42 = 0.5f;

set both to 0.0f (if you want to keep directx matrix scaling transparent for out of camera sign objects [semi-transparent for performance])
or 
comment whole section

//D3DXMatrixScaling(&m_matBuildingTransparent, 1.0f / ((float)ms_iWidth), -1.0f / ((float)ms_iHeight), 1.0f);
//m_matBuildingTransparent._41 = 0.5f;
//m_matBuildingTransparent._42 = 0.5f;


I do not guarantee that there will be no camera bugs (especially on .gr2 bridge meshes)

with "fix":

mesh.png
trans.png
70100.png
desk.png

without:
ship2.png
planks.png

Edited by Metin2 Dev
Core X - External 2 Internal
  • Love 1

I completely abandoned working on the files for this game. I do not respond to private messages.

.png

Don't use any images from : imgur, turkmmop, freakgamers, inforge, hizliresim... Or your content will be deleted without notice...
Use : https://metin2.download/media/add/

Please use https://metin2.download/ when uploading files smaller than 100MB, otherwise the approval will take longer due to manual upload.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.