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So that's mean yes it's fixed.

Not quite true...

 

Due to how Metin2 expects packets to work, you can't get rid of unknown packet errors unless you rework the system or analyze packet by packet receival and sending (Not the packet.h file, each call in each file).

 

Of course, that is assuming that Packet.h in client and in server are the same (Same packet numbers, same packet structures).

 

(Yeah, it sucks).

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https://metin2.dev/topic/2155-game-error-help-me-please/#findComment-15062
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