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xUniverse 18
Hi,
I wanna put different effects on weapons according to the linked stones.
For example, if the weapon has a Stone against Warrior will have a red effect.
I tried to do it only checking the socket0 with GetSocket(0) in the function __GetRefinedEffect of InstanceBase.cpp
But when I tested the weapon looks with the normal effect: EFFECT_FANBELL_REFINED7+refine-7
How I can get the vnum of the socket0 in binary? is possible?
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VNUM_STONE_AGAINST_WARRIOR is declared somewhere?
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