doNaLs 4 Posted July 4, 2014 Share Posted July 4, 2014 Hi friends, I want to actively do some passenger of the attack. (Mount vn am; 20209/20210/2011/20212 etc. ..) that "novaline game core" source code how can I do? Thanks for your help. Link to comment Share on other sites More sharing options...
M.Sorin 284 Posted July 4, 2014 Share Posted July 4, 2014 Client binary or game core? Link to comment Share on other sites More sharing options...
doNaLs 4 Posted July 4, 2014 Author Share Posted July 4, 2014 Client binary or game core? Game core Link to comment Share on other sites More sharing options...
M.Sorin 284 Posted July 4, 2014 Share Posted July 4, 2014 Open pvp.cpp and search for this: bool CPVPManager::CanAttack(LPCHARACTER pkChr, LPCHARACTER pkVictim) Then scroll down and you will find this: switch( pkChr->GetMountVnum() ) { case 0: case 20030: case 20110: case 20111: case 20112: case 20113: case 20114: case 20115: case 20116: case 20117: case 20118: // this line separes the vnums case 20205: case 20206: case 20207: case 20208: case 20209: case 20210: case 20211: case 20212: case 20119: case 20219: case 20220: case 20221: case 20222: case 20120: case 20121: case 20122: case 20123: case 20124: case 20125: case 20214: case 20215: case 20217: case 20218: and add for example after 20218 case 20500: // New mount vnum. If i mistake something , i`m sorry. I am still learning C++. 3 Link to comment Share on other sites More sharing options...
doNaLs 4 Posted July 4, 2014 Author Share Posted July 4, 2014 Open pvp.cpp and search for this: bool CPVPManager::CanAttack(LPCHARACTER pkChr, LPCHARACTER pkVictim) Then scroll down and you will find this: switch( pkChr->GetMountVnum() ) { case 0: case 20030: case 20110: case 20111: case 20112: case 20113: case 20114: case 20115: case 20116: case 20117: case 20118: // this line separes the vnums case 20205: case 20206: case 20207: case 20208: case 20209: case 20210: case 20211: case 20212: case 20119: case 20219: case 20220: case 20221: case 20222: case 20120: case 20121: case 20122: case 20123: case 20124: case 20125: case 20214: case 20215: case 20217: case 20218: and add for example after 20218 case 20500: // New mount vnum. If i mistake something , i`m sorry. I am still learning C++. Not work Link to comment Share on other sites More sharing options...
M.Sorin 284 Posted July 4, 2014 Share Posted July 4, 2014 Did you compile it? Link to comment Share on other sites More sharing options...
doNaLs 4 Posted July 4, 2014 Author Share Posted July 4, 2014 Yes compile but not attack mount Link to comment Share on other sites More sharing options...
doNaLs 4 Posted July 4, 2014 Author Share Posted July 4, 2014 Help me please Link to comment Share on other sites More sharing options...
doNaLs 4 Posted July 5, 2014 Author Share Posted July 5, 2014 Help please.. Link to comment Share on other sites More sharing options...
Premium Lufbert 20 Posted July 5, 2014 Premium Share Posted July 5, 2014 You must change something in binary too. Game - taken damage Binary - effect hit sword on mount Bad english, i know xd Link to comment Share on other sites More sharing options...
bluedrago 28 Posted June 22, 2016 Share Posted June 22, 2016 what archive in binary need edit? how is name? Link to comment Share on other sites More sharing options...
.Devil. 28 Posted June 23, 2016 Share Posted June 23, 2016 \UserInterface\InstanceBase.cpp -> Search for UINT CInstanceBase::SHORSE::GetLevel() and add the desidered vnum(s). Link to comment Share on other sites More sharing options...
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