Premium Speachless 759 Posted September 15, 2018 Premium Share Posted September 15, 2018 Is here any god who could find how to make aura to be still active after teleport ? Link to comment Share on other sites More sharing options...
avertuss 48 Posted September 15, 2018 Share Posted September 15, 2018 I'm looking for this too. This skill disappear after teleport, because items are unequiping at logout. Link to comment Share on other sites More sharing options...
Premium Speachless 759 Posted September 15, 2018 Author Premium Share Posted September 15, 2018 Acum 2 ore, avertuss a spus: I'm looking for this too. This skill disappear after teleport, because items are unequiping at logout. I found in source what we needed. In char_item.cpp remove: if (!item && bCell == WEAR_WEAPON) { if (IsAffectFlag(AFF_GWIGUM)) RemoveAffect(SKILL_GWIGEOM); if (IsAffectFlag(AFF_GEOMGYEONG)) RemoveAffect(SKILL_GEOMKYUNG); } Important fix. Add in bool CHARACTER::CanUnequipNow if (item->GetType() == ITEM_WEAPON) { if (IsAffectFlag(AFF_GWIGUM)) RemoveAffect(SKILL_GWIGEOM); if (IsAffectFlag(AFF_GEOMGYEONG)) RemoveAffect(SKILL_GEOMKYUNG); } 1 1 9 Link to comment Share on other sites More sharing options...
Premium TAUMP 839 Posted September 15, 2018 Premium Share Posted September 15, 2018 39 minutes ago, Dobrescu Sebastian said: I found in source what we needed. In char_item.cpp remove: if (!item && bCell == WEAR_WEAPON) { if (IsAffectFlag(AFF_GWIGUM)) RemoveAffect(SKILL_GWIGEOM); if (IsAffectFlag(AFF_GEOMGYEONG)) RemoveAffect(SKILL_GEOMKYUNG); } Buf fix. Add in bool CHARACTER::CanUnequipNow if (item->GetType() == ITEM_WEAPON) { if (IsAffectFlag(AFF_GWIGUM)) RemoveAffect(SKILL_GWIGEOM); if (IsAffectFlag(AFF_GEOMGYEONG)) RemoveAffect(SKILL_GEOMKYUNG); } ? Link to comment Share on other sites More sharing options...
Kori 170 Posted September 15, 2018 Share Posted September 15, 2018 8 minutes ago, .T4Ump said: ? You have Check if is bug after login? You can use after login aura again Link to comment Share on other sites More sharing options...
Premium Speachless 759 Posted September 15, 2018 Author Premium Share Posted September 15, 2018 It should work like in video for everyone. Anyway, there are no bugs. Link to comment Share on other sites More sharing options...
Premium TAUMP 839 Posted September 15, 2018 Premium Share Posted September 15, 2018 1 hour ago, Kori said: You have Check if is bug after login? You can use after login aura again Its not bug. every skill you can use after relog or telepor.t 1 Link to comment Share on other sites More sharing options...
Kori 170 Posted September 15, 2018 Share Posted September 15, 2018 46 minutes ago, .T4Ump said: Its not bug. every skill you can use after relog or telepor.t Yes I have seen when you make relog and aura is on then you can use aura again and the damage is not more then reuse? Link to comment Share on other sites More sharing options...
avertuss 48 Posted September 15, 2018 Share Posted September 15, 2018 19 minut temu, Kori napisał: Yes I have seen when you make relog and aura is on then you can use aura again and the damage is not more then reuse? It's working great. Damage is normal, not 2x more. 1 Link to comment Share on other sites More sharing options...
Kori 170 Posted September 15, 2018 Share Posted September 15, 2018 1 hour ago, avertuss said: It's working great. Damage is normal, not 2x more. OK Nice 1 Link to comment Share on other sites More sharing options...
adv1453 60 Posted November 2, 2019 Share Posted November 2, 2019 Thanks Link to comment Share on other sites More sharing options...
Sintex 0 Posted May 8, 2022 Share Posted May 8, 2022 The AffectShower is removed after teleport Link to comment Share on other sites More sharing options...
Active Member Thorek 283 Posted July 11, 2022 Active Member Share Posted July 11, 2022 I had a problem with Aura which not disappearing after weapon change. Solution is simple, just: // Before this condition (SwapItem, char_item.cpp): if (TItemPos(EQUIPMENT, item2->GetCell()).IsEquipPosition()) { // [...] // Add check: if (item2->GetType() == ITEM_WEAPON) { if (IsAffectFlag(AFF_GWIGUM)) RemoveAffect(SKILL_GWIGEOM); if (IsAffectFlag(AFF_GEOMGYEONG)) RemoveAffect(SKILL_GEOMKYUNG); } 1 Link to comment Share on other sites More sharing options...
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