Jump to content

Recommended Posts

Hi,

 

i want to let a mob walk to a specific position in C++.

ch->Sync(93328, 570376);
ch->Goto(93328, 570376);
ch->CalculateMoveDuration();

ch->SyncPacket();

This doesnt work completly. It set the position of the mob to the coordinates but the mob doesnt walk in game to this position.
ingame i can write "/pull" and then i see, where the mob is staying (at the position set in C++).
So far i can say, that the function call in c++ works and set the position but in client the mob doesnt walk.

Anyone can help me that the mob ingame do walk to this position?

Thank you :)

Link to comment
Share on other sites

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.