Leorus 1 Posted July 5, 2018 Share Posted July 5, 2018 Hi, i want to let a mob walk to a specific position in C++. ch->Sync(93328, 570376); ch->Goto(93328, 570376); ch->CalculateMoveDuration(); ch->SyncPacket(); This doesnt work completly. It set the position of the mob to the coordinates but the mob doesnt walk in game to this position. ingame i can write "/pull" and then i see, where the mob is staying (at the position set in C++). So far i can say, that the function call in c++ works and set the position but in client the mob doesnt walk. Anyone can help me that the mob ingame do walk to this position? Thank you :) Link to comment Share on other sites More sharing options...
Leorus 1 Posted July 5, 2018 Author Share Posted July 5, 2018 Ah i found the solution on my own. For all that have the same problem: just send a extra movepacket (ch->SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);) 1 Link to comment Share on other sites More sharing options...
Forum Moderator Raylee 658 Posted July 5, 2018 Forum Moderator Share Posted July 5, 2018 #moved #Problem solved. #Closed Best regards Raylee Link to comment Share on other sites More sharing options...
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