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Leorus

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  1. Ah i found the solution on my own. For all that have the same problem: just send a extra movepacket (ch->SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);)
  2. Hi, i want to let a mob walk to a specific position in C++. ch->Sync(93328, 570376); ch->Goto(93328, 570376); ch->CalculateMoveDuration(); ch->SyncPacket(); This doesnt work completly. It set the position of the mob to the coordinates but the mob doesnt walk in game to this position. ingame i can write "/pull" and then i see, where the mob is staying (at the position set in C++). So far i can say, that the function call in c++ works and set the position but in client the mob doesnt walk. Anyone can help me that the mob ingame do walk to this position? Thank you :)
  3. Hello guys, I have a problem with my Mt2 server. I modified my database the whole day.. Then i converted it to the txt file and did alle that stuff for the client.. I did this 2 days ago too and all works fine. But now is there a problem.. If i want to start my server it shows the name of the .txt file he is loading.. everytime ago it says "item_proto.txt" but this time, the first time, it says "item_proto_test.txt". Did I do something wrong? Is it a fail in my database records? did i carsh something? By the way i didnt have a item_proto_test.txt in my game folder... SysErr and SysLog are saying nothing too.. syslog DB: Mar 3 01:06:14.71698 :: MOB #34013 붉은도적단애기장수 level: 1 rank: 5 empire: 0 Mar 3 01:06:14.71722 :: MOB #34014 붉은도적단황금애기장수 level: 1 rank: 5 empire: 0 Mar 3 01:06:14.71746 :: MOB #34015 할로윈뼈강아지 level: 1 rank: 5 empire: 0 Mar 3 01:06:14.71770 :: MOB #34016 녹염불사조 level: 1 rank: 5 empire: 0 Mar 3 01:06:14.118314 :: RELOAD: item_proto Mar 3 01:06:14.313620 :: SHOP: #1 items: 0 Mar 3 01:06:14.313641 :: SHOP: #2 items: 0 Mar 3 01:06:14.313649 :: SHOP: #3 items: 0 Mar 3 01:06:14.313657 :: SHOP: #4 items: 0 Mar 3 01:06:14.313664 :: SHOP: #5 items: 0 Mar 3 01:06:14.313671 :: SHOP: #6 items: 0 (He didnt load the item_proto he is showing nothing!) But in Syslog of channel1/core1 is this: Mar 3 01:54:32.880017 :: 11 Schlachtschwert+1 12 Schlachtschwert+2 13 Schlachtschwert+3 14 Schlachtschwert+4 Mar 3 01:54:32.880031 :: 15 Schlachtschwert+5 16 Schlachtschwert+6 17 Schlachtschwert+7 18 Schlachtschwert+8 Mar 3 01:54:32.880041 :: 19 Schlachtschwert+9 20 _92H+0 21 _92H+1 22 _92H+2 Mar 3 01:54:32.880049 :: 23 _92H+3 24 _92H+4 25 _92H+5 26 _92H+6 Mar 3 01:54:32.880058 :: 27 _92H+7 28 _92H+8 29 _92H+9 30 _110H+0 Mar 3 01:54:32.880067 :: 31 _110H+1 32 _110H+2 33 _110H+3 34 _110H+4 Mar 3 01:54:32.880076 :: 35 _110H+5 36 _110H+6 37 _110H+7 38 _110H+8 Mar 3 01:54:32.880084 :: 39 _110H+9 40 _125H+0 41 _125H+1 42 _125H+2 Mar 3 01:54:32.880093 :: 43 _125H+3 44 _125H+4 45 _125H+5 46 _125H+6 Mar 3 01:54:32.880106 :: 47 _125H+7 48 _125H+8 49 _125H+9 110 Schlachtschwert+0 Mar 3 01:54:32.880120 :: 111 Schlachtschwert+1 112 Schlachtschwert+2 113 Schlachtschwert+3 114 Schlachtschwert+4 Mar 3 01:54:32.880133 :: 115 Schlachtschwert+5 116 Schlachtschwert+6 117 Schlachtschwert+7 118 Schlachtschwert+8 Mar 3 01:54:32.880143 :: 119 Schlachtschwert+9 120 _92D+0 121 _92D+1 122 _92D+2 Mar 3 01:54:32.880152 :: 123 _92D+3 124 _92D+4 125 _92D+5 126 _92D+6 so here are all items of the DB! syserr of channel1/core1 says nothing.. And syserr of DB says nothing too.. I hope someone could help me please
  4. I added: package_enable: 1 in channel1 in each core (1-5) in CONFIG in channel2 in each core (1-5) in CONFIG in channel99 in each core (1-5) in CONFIG then i did a server restart. (sh stop.sh | sh start.sh) but the problem is still the same. With the old icon.e** client started up and everything was fine it works, but then i tried the new icon.e** and the client closed after the loading screen. Anyone know something?
  5. Hei guys, I need help with the type 4 packer. I use the official "MakePack.exe" from sourcecode. It works perfectly. I wanted to try it with the icon.e**. So i extract my own .e** and then i packed it with the MakePack again. Now i got the new icon.e** and the "cshybridcrypt_icon.dat" file. I copied the new icon.e** into my pack path of my client und put the .dat file on my server in each channel, game99, share into the package folder. Then i restarted my server and opened my client. But after the loading screen the client closed everytime.. Is there something I missed so far? Is it possible that I have to tell the Server that it have to reload the package files? At least i want to say that i am using the vanilla core. Thank you for reading and i hope you could help me.. Because I dont know what to do. Leorus
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