florin987 1 Posted February 23, 2018 Share Posted February 23, 2018 So I created a new NPC with the stray_dog model. I've added it in the npclist, mob_proto, mob_proto server, but when I call the id of the new NPC in the game nothing happens. What could it be? Did I forgot something? Link to comment Share on other sites More sharing options...
Premium WeedHex 635 Posted February 23, 2018 Premium Share Posted February 23, 2018 root/npc.txt Link to comment Share on other sites More sharing options...
florin987 1 Posted February 24, 2018 Author Share Posted February 24, 2018 18 hours ago, WeedHex said: root/npc.txt There is no npc.txt on root Link to comment Share on other sites More sharing options...
Premium WeedHex 635 Posted February 24, 2018 Premium Share Posted February 24, 2018 npclist.txt sorry my bad. MOBNUM[TAB]GR2NAME eg: 101 stray_dog Link to comment Share on other sites More sharing options...
florin987 1 Posted February 24, 2018 Author Share Posted February 24, 2018 54 minutes ago, WeedHex said: npclist.txt sorry my bad. MOBNUM[TAB]GR2NAME eg: 101 stray_dog I've said in the description that " I've added it in the npclist, mob_proto, mob_proto server " Link to comment Share on other sites More sharing options...
.Rise 18 Posted February 24, 2018 Share Posted February 24, 2018 Do you have right granny version? If I helped you, do not forget to press "Thanks" button! Link to comment Share on other sites More sharing options...
Forum Moderator Raylee 655 Posted February 24, 2018 Forum Moderator Share Posted February 24, 2018 For testing it's enough do to it in npclist.txt. You can find the npclist.txt in your root folder. I think you will have an error with the filename. Be sure that you placed the npc in the right folder! Example: Take a look on granny viewer: - click to Texture List - Look where you need to safe the npc (npc/npc2/npc_pet) If you do the Client-Part fine you can try to poly your char ingame (use the command /poly) with your npc vnum from the npclist.txt. Best regards Raylee Link to comment Share on other sites More sharing options...
florin987 1 Posted February 24, 2018 Author Share Posted February 24, 2018 2 hours ago, Raylee said: For testing it's enough do to it in npclist.txt. You can find the npclist.txt in your root folder. I think you will have an error with the filename. Be sure that you placed the npc in the right folder! Example: Take a look on granny viewer: - click to Texture List - Look where you need to safe the npc (npc/npc2/npc_pet) If you do the Client-Part fine you can try to poly your char ingame (use the command /poly) with your npc vnum from the npclist.txt. Best regards Raylee Well I took in npclist the "101 stray_dog " that is the Stray Dog (poly 101 works) and then at the end of the file I put "90001 stray_dog " (poly 90001 don't work). That is what I'm trying to do. Link to comment Share on other sites More sharing options...
Forum Moderator Solution Raylee 655 Posted February 24, 2018 Forum Moderator Solution Share Posted February 24, 2018 vor 2 Stunden schrieb florin987: Well I took in npclist the "101 stray_dog " that is the Stray Dog (poly 101 works) and then at the end of the file I put "90001 stray_dog " (poly 90001 don't work). That is what I'm trying to do. okay. Try do use the vnum 201. Best regards Raylee 1 Link to comment Share on other sites More sharing options...
florin987 1 Posted February 25, 2018 Author Share Posted February 25, 2018 21 hours ago, Raylee said: okay. Try do use the vnum 201. Best regards Raylee This is really weird, I lowered the vnum to 243xx and now it works very good. Thanks you for the tip. 1 Link to comment Share on other sites More sharing options...
Forum Moderator Raylee 655 Posted February 25, 2018 Forum Moderator Share Posted February 25, 2018 vor 3 Minuten schrieb florin987: This is really weird, I lowered the vnum to 243xx and now it works very good. Thanks you for the tip. I am glad that I could help you #Topic closed problem is solved. Best regards Raylee 1 Link to comment Share on other sites More sharing options...
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