avertuss 48 Posted January 26, 2018 Share Posted January 26, 2018 Hi. I found quest: quest daily_bonus begin state start begin when login begin if pc.getqf("time") == 0 or pc.getqf("time") <= get_time() then pc.setqf("time", get_time()+60*60*24) local bonusy = { {"Max. HP +1000", 1, 1000}, {"Szansa na Omdlenie 5%", 13, 6}, {"Szansa na Kryt. Uderzenie 8%", 15, 10}, {"Szansa na Przeszyw. Uderzenie 8%", 16, 10}, {"Silny Przeciwko Potworom 3%", 63, 5}, {"Silny Przeciwko Ludziom 3%", 17, 5}, {"Silny Przeciwko Nieumarłym 15%", 21, 10}, {"Silny Przeciwko Diabłom 15%", 22, 10}, {"Średnie Obrażenia +15%", 72, 10}, {"Obrona +50", 54, 50}, {"Wartość Ataku +50", 53, 50}, } local n = number(1, table.getn(bonusy)) affect.add_collect(bonusy[n][2], bonusy[n][3], 60*60*24) chat("Za dzisiejsze zalogowanie się otrzymujesz bonus: "..bonusy[n][1]) chat("Czas Trwania Bonusu: 24h.") end end end end How can i make that value of the bonus will be random from table. For example: {"Max. HP +1000", 1, random(1000 or 1500 or 2000)}, Thanks for help. Link to comment Share on other sites More sharing options...
Premium Syreldar 1886 Posted January 26, 2018 Premium Share Posted January 26, 2018 quest daily_bonus begin state start begin function GetData() local data = { [1] = {["attrtype"] = 1, ["attrvalue_list"] = {[1] = 1000, [2] = 1500, [3] = 2000}}, [2] = {["attrtype"] = 13, ["attrvalue_list"] = {[1] = 6, [2] = 12, [3] = 18}}, [3] = {["attrtype"] = 15, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [4] = {["attrtype"] = 16, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [5] = {["attrtype"] = 63, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [6] = {["attrtype"] = 17, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [7] = {["attrtype"] = 21, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [8] = {["attrtype"] = 22, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [9] = {["attrtype"] = 72, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [10] = {["attrtype"] = 54, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [11] = {["attrtype"] = 53, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}} }; return data; end -- function function table_get_random_item(table_ex) return table_ex[math.random(table.getn(table_ex))]; end -- function when login with pc.getqf("time") <= get_time() begin local data = daily_bonus.GetData(); local random_num = daily_bonus.table_get_random_item(data); local chosen_bonus = data[random_num]; local day_time = 60*60*24; pc.setqf("time", get_time()+day_time); affect.add_collect(chosen_bonus["attrtype"], table_get_random_item(chosen_bonus["attrvalue_list"]), day_time); syschat("You have received your bonus. Come back in 24 hours.") end -- when end -- state end -- quest 3 "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
avertuss 48 Posted January 28, 2018 Author Share Posted January 28, 2018 Dnia 26.01.2018 o 13:31, Syreldar napisał: quest daily_bonus begin state start begin function GetData() local data = { [1] = {["attrtype"] = 1, ["attrvalue_list"] = {[1] = 1000, [2] = 1500, [3] = 2000}}, [2] = {["attrtype"] = 13, ["attrvalue_list"] = {[1] = 6, [2] = 12, [3] = 18}}, [3] = {["attrtype"] = 15, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [4] = {["attrtype"] = 16, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [5] = {["attrtype"] = 63, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [6] = {["attrtype"] = 17, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [7] = {["attrtype"] = 21, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [8] = {["attrtype"] = 22, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [9] = {["attrtype"] = 72, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [10] = {["attrtype"] = 54, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [11] = {["attrtype"] = 53, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}} }; return data; end -- function function table_get_random_item(table_ex) return table_ex[math.random(table.getn(table_ex))]; end -- function when login with pc.getqf("time") <= get_time() begin local data = daily_bonus.GetData(); local random_num = table_get_random_item(data); local chosen_bonus = data[random_num]; local day_time = 60*60*24; pc.setqf("time", get_time()+day_time); affect.add_collect(chosen_bonus["attrtype"], table_get_random_item(chosen_bonus["attrvalue_list"]), day_time); syschat("You have received your bonus. Come back in 24 hours.") end -- when end -- state end -- quest I have problem. Your quest doesn't work. Error: SYSERR: Jan 28 17:36:56 :: RunState: LUA_ERROR: [string "daily_bonus"]:6: attempt to index local `chosen_bonus' (a nil value) SYSERR: Jan 28 17:36:56 :: WriteRunningStateToSyserr: LUA_ERROR: quest daily_bonus.start click I wanted add attr_name and value on chat quest daily_bonus begin state start begin function GetData() local data = { [1] = {["attr_name"] = "MAX HP", ["attrtype"] = 1, ["attrvalue_list"] = {[1] = 1000, [2] = 1500, [3] = 2000}}, [2] = {["attr_name"] = "MAX HP", ["attrtype"] = 13, ["attrvalue_list"] = {[1] = 6, [2] = 12, [3] = 18}}, [3] = {["attr_name"] = "MAX HP", ["attrtype"] = 15, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [4] = {["attr_name"] = "MAX HP", ["attrtype"] = 16, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [5] = {["attr_name"] = "MAX HP", ["attrtype"] = 63, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [6] = {["attr_name"] = "MAX HP", ["attrtype"] = 17, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [7] = {["attr_name"] = "MAX HP", ["attrtype"] = 21, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [8] = {["attr_name"] = "MAX HP", ["attrtype"] = 22, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [9] = {["attr_name"] = "MAX HP", ["attrtype"] = 72, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [10] = {["attr_name"] = "MAX HP", ["attrtype"] = 54, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [11] = {["attr_name"] = "MAX HP", ["attrtype"] = 53, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}} }; return data; end -- function function table_get_random_item(table_ex) return table_ex[math.random(table.getn(table_ex))]; end -- function when 80009.use with pc.getqf("time") <= get_time() begin local data = daily_bonus.GetData(); local random_num = table_get_random_item(data); local chosen_bonus = data[random_num]; local day_time = 60*60*24; pc.setqf("time", get_time()+day_time); affect.add_collect(chosen_bonus["attrtype"], table_get_random_item(chosen_bonus["attrvalue_list"]), day_time); syschat("You got bonus" "..chosen_bonus["attr_name"]..""..value table_get_random_item(chosen_bonus["attrvalue_list"])).."") end -- when end -- state end -- quest and it doesn't work. Can you help me? Link to comment Share on other sites More sharing options...
Premium Syreldar 1886 Posted January 28, 2018 Premium Share Posted January 28, 2018 8 minutes ago, avertuss said: I have problem. Your quest doesn't work. Error: SYSERR: Jan 28 17:36:56 :: RunState: LUA_ERROR: [string "daily_bonus"]:6: attempt to index local `chosen_bonus' (a nil value) SYSERR: Jan 28 17:36:56 :: WriteRunningStateToSyserr: LUA_ERROR: quest daily_bonus.start click I wanted add attr_name and value on chat quest daily_bonus begin state start begin function GetData() local data = { [1] = {["attr_name"] = "MAX HP", ["attrtype"] = 1, ["attrvalue_list"] = {[1] = 1000, [2] = 1500, [3] = 2000}}, [2] = {["attr_name"] = "MAX HP", ["attrtype"] = 13, ["attrvalue_list"] = {[1] = 6, [2] = 12, [3] = 18}}, [3] = {["attr_name"] = "MAX HP", ["attrtype"] = 15, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [4] = {["attr_name"] = "MAX HP", ["attrtype"] = 16, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [5] = {["attr_name"] = "MAX HP", ["attrtype"] = 63, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [6] = {["attr_name"] = "MAX HP", ["attrtype"] = 17, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [7] = {["attr_name"] = "MAX HP", ["attrtype"] = 21, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [8] = {["attr_name"] = "MAX HP", ["attrtype"] = 22, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [9] = {["attr_name"] = "MAX HP", ["attrtype"] = 72, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [10] = {["attr_name"] = "MAX HP", ["attrtype"] = 54, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [11] = {["attr_name"] = "MAX HP", ["attrtype"] = 53, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}} }; return data; end -- function function table_get_random_item(table_ex) return table_ex[math.random(table.getn(table_ex))]; end -- function when 80009.use with pc.getqf("time") <= get_time() begin local data = daily_bonus.GetData(); local random_num = table_get_random_item(data); local chosen_bonus = data[random_num]; local day_time = 60*60*24; pc.setqf("time", get_time()+day_time); affect.add_collect(chosen_bonus["attrtype"], table_get_random_item(chosen_bonus["attrvalue_list"]), day_time); syschat("You got bonus" "..chosen_bonus["attr_name"]..""..value table_get_random_item(chosen_bonus["attrvalue_list"])).."") end -- when end -- state end -- quest and it doesn't work. Can you help me? You are using the wrong version, i modified that once for a quick fix, c/p it again. as for the attrs on chat, why don't you try to figure it yourself man? Try to learn. "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
avertuss 48 Posted January 29, 2018 Author Share Posted January 29, 2018 Dnia 28.01.2018 o 17:49, Syreldar napisał: You are using the wrong version, i modified that once for a quick fix, c/p it again. as for the attrs on chat, why don't you try to figure it yourself man? Try to learn. But your quest doesn't work quest daily_bonus begin state start begin function GetData() local data = { [1] = {["attrtype"] = 1, ["attrvalue_list"] = {[1] = 1000, [2] = 1500, [3] = 2000}}, [2] = {["attrtype"] = 13, ["attrvalue_list"] = {[1] = 6, [2] = 12, [3] = 18}}, [3] = {["attrtype"] = 15, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [4] = {["attrtype"] = 16, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [5] = {["attrtype"] = 63, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [6] = {["attrtype"] = 17, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [7] = {["attrtype"] = 21, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [8] = {["attrtype"] = 22, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [9] = {["attrtype"] = 72, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [10] = {["attrtype"] = 54, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [11] = {["attrtype"] = 53, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}} }; return data; end -- function function table_get_random_item(table_ex) return table_ex[math.random(table.getn(table_ex))]; end -- function when 80009.use begin local data = daily_bonus.GetData(); local random_num = daily_bonus.table_get_random_item(data); local chosen_bonus = data[random_num]; local day_time = 60*60*24; affect.add_collect(chosen_bonus["attrtype"], table_get_random_item(chosen_bonus["attrvalue_list"]), day_time); chat(chat_color("["..item_name(item.vnum).."]", "green").." You got bonus.") end -- when end -- state end -- quest SYSERR: Jan 29 19:10:44 :: RunState: LUA_ERROR: [string "teleport"]:5: attempt to index local `chosen_bonus' (a nil value) SYSERR: Jan 29 19:10:44 :: WriteRunningStateToSyserr: LUA_ERROR: quest teleport.start click Link to comment Share on other sites More sharing options...
Premium Syreldar 1886 Posted January 29, 2018 Premium Share Posted January 29, 2018 5 minutes ago, avertuss said: But your quest doesn't work SYSERR: Jan 29 19:10:44 :: RunState: LUA_ERROR: [string "teleport"]:5: attempt to index local `chosen_bonus' (a nil value) SYSERR: Jan 29 19:10:44 :: WriteRunningStateToSyserr: LUA_ERROR: quest teleport.start click quest daily_bonus begin state start begin function GetData() local data = { [1] = {["attrtype"] = 1, ["attrvalue_list"] = {[1] = 1000, [2] = 1500, [3] = 2000}}, [2] = {["attrtype"] = 13, ["attrvalue_list"] = {[1] = 6, [2] = 12, [3] = 18}}, [3] = {["attrtype"] = 15, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [4] = {["attrtype"] = 16, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [5] = {["attrtype"] = 63, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [6] = {["attrtype"] = 17, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [7] = {["attrtype"] = 21, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [8] = {["attrtype"] = 22, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [9] = {["attrtype"] = 72, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [10] = {["attrtype"] = 54, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [11] = {["attrtype"] = 53, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}} }; return data; end -- function function table_get_random_item(table_ex) return table_ex[math.random(table.getn(table_ex))]; end -- function when 80009.use begin local data = daily_bonus.GetData(); local chosen_bonus = daily_bonus.table_get_random_item(data); local day_time = 60*60*24; affect.add_collect(chosen_bonus["attrtype"], daily_bonus.table_get_random_item(chosen_bonus["attrvalue_list"]), day_time); chat(chat_color("["..item_name(item.vnum).."]", "green").." You got bonus.") end -- when end -- state end -- quest because you keep modifying things without testing them first. Use this now. "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
avertuss 48 Posted January 30, 2018 Author Share Posted January 30, 2018 17 godzin temu, Syreldar napisał: quest daily_bonus begin state start begin function GetData() local data = { [1] = {["attrtype"] = 1, ["attrvalue_list"] = {[1] = 1000, [2] = 1500, [3] = 2000}}, [2] = {["attrtype"] = 13, ["attrvalue_list"] = {[1] = 6, [2] = 12, [3] = 18}}, [3] = {["attrtype"] = 15, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [4] = {["attrtype"] = 16, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [5] = {["attrtype"] = 63, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [6] = {["attrtype"] = 17, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [7] = {["attrtype"] = 21, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [8] = {["attrtype"] = 22, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [9] = {["attrtype"] = 72, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [10] = {["attrtype"] = 54, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [11] = {["attrtype"] = 53, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}} }; return data; end -- function function table_get_random_item(table_ex) return table_ex[math.random(table.getn(table_ex))]; end -- function when 80009.use begin local data = daily_bonus.GetData(); local chosen_bonus = daily_bonus.table_get_random_item(data); local day_time = 60*60*24; affect.add_collect(chosen_bonus["attrtype"], daily_bonus.table_get_random_item(chosen_bonus["attrvalue_list"]), day_time); chat(chat_color("["..item_name(item.vnum).."]", "green").." You got bonus.") end -- when end -- state end -- quest because you keep modifying things without testing them first. Use this now. Now it works but when i wanted to show which bonus player got i saw error SYSERR: Jan 30 13:05:49 :: RunState: LUA_ERROR: [string "daily_bonus"]:5: attempt to call field `attrname' (a string value) SYSERR: Jan 30 13:05:49 :: WriteRunningStateToSyserr: LUA_ERROR: quest daily_bonus.start click Quest: quest daily_bonus begin state start begin function GetData() local data = { [1] = {["attrname"] = "Max. HP", ["attrtype"] = 1, ["attrvalue_list"] = {[1] = 1000, [2] = 1500, [3] = 2000}}, [2] = {["attrname"] = "Max. HP2", ["attrtype"] = 13, ["attrvalue_list"] = {[1] = 6, [2] = 12, [3] = 18}}, [3] = {["attrname"] = "Max. HP3", ["attrtype"] = 15, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [4] = {["attrname"] = "Max. HP4", ["attrtype"] = 16, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [5] = {["attrname"] = "Max. HP5", ["attrtype"] = 63, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [6] = {["attrname"] = "Max. HP6", ["attrtype"] = 17, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [7] = {["attrname"] = "Max. HP7", ["attrtype"] = 21, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [8] = {["attrname"] = "Max. HP8", ["attrtype"] = 22, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [9] = {["attrname"] = "Max. HP9", ["attrtype"] = 72, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [10] = {["attrname"] = "Max. HP10", ["attrtype"] = 54, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [11] = {["attrname"] = "Max. HP11", ["attrtype"] = 53, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}} }; return data; end -- function function table_get_random_item(table_ex) return table_ex[math.random(table.getn(table_ex))]; end -- function when 80009.use begin local data = daily_bonus.GetData(); local chosen_bonus = daily_bonus.table_get_random_item(data); local day_time = 1*1*30; affect.add_collect(chosen_bonus["attrtype"], daily_bonus.table_get_random_item(chosen_bonus["attrvalue_list"]), day_time); chat(chat_color("["..item_name(item.vnum).."]", "green").." You got "..chosen_bonus["attrname"]"") end -- when end -- state end -- quest Can you help me? Link to comment Share on other sites More sharing options...
Premium Syreldar 1886 Posted January 30, 2018 Premium Share Posted January 30, 2018 9 hours ago, avertuss said: Now it works but when i wanted to show which bonus player got i saw error SYSERR: Jan 30 13:05:49 :: RunState: LUA_ERROR: [string "daily_bonus"]:5: attempt to call field `attrname' (a string value) SYSERR: Jan 30 13:05:49 :: WriteRunningStateToSyserr: LUA_ERROR: quest daily_bonus.start click Quest: quest daily_bonus begin state start begin function GetData() local data = { [1] = {["attrname"] = "Max. HP", ["attrtype"] = 1, ["attrvalue_list"] = {[1] = 1000, [2] = 1500, [3] = 2000}}, [2] = {["attrname"] = "Max. HP2", ["attrtype"] = 13, ["attrvalue_list"] = {[1] = 6, [2] = 12, [3] = 18}}, [3] = {["attrname"] = "Max. HP3", ["attrtype"] = 15, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [4] = {["attrname"] = "Max. HP4", ["attrtype"] = 16, ["attrvalue_list"] = {[1] = 10, [2] = 15, [3] = 20}}, [5] = {["attrname"] = "Max. HP5", ["attrtype"] = 63, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [6] = {["attrname"] = "Max. HP6", ["attrtype"] = 17, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [7] = {["attrname"] = "Max. HP7", ["attrtype"] = 21, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [8] = {["attrname"] = "Max. HP8", ["attrtype"] = 22, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [9] = {["attrname"] = "Max. HP9", ["attrtype"] = 72, ["attrvalue_list"] = {[1] = 5, [2] = 10, [3] = 15}}, [10] = {["attrname"] = "Max. HP10", ["attrtype"] = 54, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}}, [11] = {["attrname"] = "Max. HP11", ["attrtype"] = 53, ["attrvalue_list"] = {[1] = 50, [2] = 75, [3] = 100}} }; return data; end -- function function table_get_random_item(table_ex) return table_ex[math.random(table.getn(table_ex))]; end -- function when 80009.use begin local data = daily_bonus.GetData(); local chosen_bonus = daily_bonus.table_get_random_item(data); local day_time = 1*1*30; affect.add_collect(chosen_bonus["attrtype"], daily_bonus.table_get_random_item(chosen_bonus["attrvalue_list"]), day_time); chat(chat_color("["..item_name(item.vnum).."]", "green").." You got "..chosen_bonus["attrname"]"") end -- when end -- state end -- quest Can you help me? That's the line you inserted, try to learn and solve it. 1 "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
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