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  • 2 weeks later...
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There is no error. It is the limit of experience that a character can have. Ymir set 100% maximum. So if the player uses a 50% experience ring and 100% liqueur experience in total has 150%, 50% more than normal. You can change that from the source or disable the syser line, but I'd better choose to increase to about 250%

 

Open char.pp and search for case POINT_MALL_EXPBONUS and POINT_EXP_DOUBLE_BONUS and you can change like this:

 

				if (GetPoint(type) + amount > 250)
				{
					amount = 250 - GetPoint(type);
				}

 

 

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