- 0
-
Recently Browsing 0 members
- No registered users viewing this page.
-
Activity
-
0
new horse function Horse.Kill
#### Server/game/src/horse_rider.cpp #### Server/game/src/horse_rider.h #### Server/game/src/questlua_horse.cpp quest_functions quest: -
4
Minimap & Heightmap Converter
UPDATE: I combined both tools in one, it will convert both heightmap and minimap at the same time, so if u want just one of it, you can use the other links to have a single tool Link for 2-in-1 tool: [Hidden Content]- 1
-
-
0
Metin2 | Mount System Renewal | Following but not riding - [HELP]
Hei guys i have problem with mount system renewal, problem: [Hidden Content] anybody can help me to block this or fix this somehow please?... thank you -
75
(In Dev) Metin2 Project - Legacy of Metin2
Theoretically could the DB be ported to PostgreSQL instead of MySQL? -
13
-
13
-
13
Party member count check for every map index
What's auto& 's meaning exactly?I just read this.. automatically detects and assigns a data type to the variable with which it is used Why are you using the address symbol? & (I know only C that's why i am asking about address symbol)- 1
-
-
13
Party member count check for every map index
I wrote that at 7 a.m., and I had mostly read the main post, which was about how he wanted that specific function; I had not considered the 'changing empire quest logic,' my mistake.- 2
-
-
13
Party member count check for every map index
Good. That fixes the first part of the issue: The party member pids not being taken into account for characters in different cores/channels. However, that still won't do, it requires more work: Your solution assumes that the party stays valid through channels, but as I previously stated, when a group member logins in a different one they will be without a party in that channel, parties are channel-exclusive. Screenshots for reference: This means that they can just change channel, do whatever they want while eluding the party checks, then log back in the old one. With my solution they can't, because a flag stays valid between different channels. Also, I have already stated that my solution was suboptimal, I simply shared my own approach while being informative about it. That said, I believe your take towards questflags is a bit of a stretch: the game is built to handle hundreds of thousands of them active and get info on them at the same time with negligible impact on the server.- 1
-
-
Question
Iηfιηιт²⁴ᵏ 26
compiling minilzo.c
In file included from title.cpp:14:
title.h:23:7: warning: no newline at end of file
title.cpp:598:2: warning: no newline at end of file
compiling main.cpp
In file included from main.cpp:67:
title.h:23:7: warning: no newline at end of file
title.cpp: In member function 'void TitleManager::BuyPotion(CHARACTER*, const char*)':
title.cpp:216: warning: comparison between signed and unsigned integer expressions
title.cpp:247: warning: comparison between signed and unsigned integer expressions
title.cpp:278: warning: comparison between signed and unsigned integer expressions
title.cpp: In member function 'bool TitleManager::SetTitle(CHARACTER*, const char*)':
title.cpp:598: warning: control reaches end of non-void function
title.cpp: In member function 'bool TitleManager::UpdateTitle(CHARACTER*, int, int)':
title.cpp:426: warning: control reaches end of non-void function
title.cpp: In member function 'bool TitleManager::TransformTitle(CHARACTER*)':
title.cpp:195: warning: control reaches end of non-void function
linking ../game_r41059
.obj/input_db.o: In function `CInputDB::PlayerLoad(DESC*, char const*)':
/usr/sursa/game/src/input_db.cpp:431: undefined reference to `CHARACTER::GetTitle() const'
.obj/title.o: In function `GetTitleActual':
/usr/sursa/game/src/title.cpp:399: undefined reference to `CHARACTER::GetRealTitle() const'
.obj/title.o: In function `GetTitlePremium':
/usr/sursa/game/src/title.cpp:380: undefined reference to `CHARACTER::GetRealTitle() const'
.obj/title.o: In function `TitleManager::UpdateTitle(CHARACTER*, int, int)':
/usr/sursa/game/src/title.cpp:419: undefined reference to `CHARACTER::GetTitle() const'
/usr/sursa/game/src/title.cpp:419: undefined reference to `CHARACTER::UpdateTitle(int)'
/usr/sursa/game/src/title.cpp:424: undefined reference to `CHARACTER::GetTitle() const'
/usr/sursa/game/src/title.cpp:424: undefined reference to `CHARACTER::UpdateTitle(int)'
.obj/title.o: In function `TitleManager::TransformTitle(CHARACTER*)':
/usr/sursa/game/src/title.cpp:156: undefined reference to `CHARACTER::GetRealTitle() const'
/usr/sursa/game/src/title.cpp:164: undefined reference to `CHARACTER::GetRealTitle() const'
/usr/sursa/game/src/title.cpp:164: undefined reference to `CHARACTER::UpdateTitle(int)'
/usr/sursa/game/src/title.cpp:188: undefined reference to `CHARACTER::GetRealTitle() const'
/usr/sursa/game/src/title.cpp:188: undefined reference to `CHARACTER::UpdateTitle(int)'
/usr/sursa/game/src/title.cpp:176: undefined reference to `CHARACTER::GetRealTitle() const'
/usr/sursa/game/src/title.cpp:176: undefined reference to `CHARACTER::UpdateTitle(int)'
.obj/title.o: In function `TitleManager::SetTitle(CHARACTER*, char const*)':
/usr/sursa/game/src/title.cpp:498: undefined reference to `CHARACTER::GetTitle() const'
/usr/sursa/game/src/title.cpp:498: undefined reference to `CHARACTER::UpdateTitle(int)'
gmake: *** [../game_r41059] Error 1
[email protected]:/usr/sursa/game/src #
How solve?
Link to comment
Share on other sites
Top Posters For This Question
3
2
Popular Days
Nov 23
4
Nov 22
1
Top Posters For This Question
Iηfιηιт²⁴ᵏ 3 posts
Ikarus_ 2 posts
Popular Days
Nov 23 2017
4 posts
Nov 22 2017
1 post
4 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now