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Hello,

I have problem with Core crash:
 

Crash 1:

Spoiler

#0  DESC::Packet (this=0xb, c_pvData=0x297e5000, iSize=9) at desc.cpp:427
#1  0x0825c589 in COfflineShop::Broadcast (this=0x30dc1eb0, data=0x297e5000,
    bytes=9) at offline_shop.cpp:445
#2  0x0825c660 in COfflineShop::BroadcastUpdatePrice (this=0x30dc1eb0,
    bPos=57 '9', dwPrice=4000000) at offline_shop.cpp:375
#3  0x0825df1b in COfflineShopManager::ChangePrice (this=0xffffd91c,
    ch=0x2eecf000, bPos=57 '9', dwPrice=4000000) at offlineshop_manager.cpp:653
#4  0x0814e03c in CInputMain::OfflineShop (this=0x343cd49c, ch=0x2eecf000,
    data=0x33b0f000 "8\a99", uiBytes=<optimized out>) at input_main.cpp:1647
#5  0x08156602 in CInputMain::Analyze (this=0x343cd49c, d=0x343cd400,
    bHeader=<optimized out>, c_pData=0x33b0f000 "8\a99") at input_main.cpp:4058
#6  0x0813c295 in CInputProcessor::Process (this=0x343cd49c,
    lpDesc=0x343cd400, c_pvOrig=0x33b0f000, iBytes=12,
    r_iBytesProceed=@0xffffa0b8: 0) at input.cpp:101
#7  0x081074cd in DESC::ProcessInput (this=0x343cd400) at desc.cpp:305
#8  0x0827050c in io_loop (fdw=0x29792420) at main.cpp:1072
#9  0x08270e99 in idle () at main.cpp:954
#10 0x08272938 in main (
    argc=<error reading variable: Cannot access memory at address 0x62>,
    argv=0xffffdbe0) at main.cpp:598
(gdb)


Crash 2:

Spoiler

#0  0x0806f936 in CHARACTER::GetMobRank (this=0x0) at char.cpp:2227
#1  0x081b75fb in quest::npc_is_boss (L=0x30b68460) at questlua_npc.cpp:386
#2  0x084557dc in luaD_precall (L=0x30b68460, func=0x3e5d3d98) at ldo.c:260
#3  0x0845d121 in luaV_execute (L=0x30b68460) at lvm.c:627
#4  0x08455bae in resume (L=0x30b68460, ud=0xffff8384) at ldo.c:344
#5  0x08455354 in luaD_rawrunprotected (L=0x30b68460, f=0x8455b80 <resume>,
    ud=0xffff8384) at ldo.c:88
#6  0x08455d10 in lua_resume (L=0x30b68460, nargs=0) at ldo.c:371
#7  0x0819aa54 in quest::CQuestManager::RunState (this=0xffffcec8, qs=...)
    at questlua.cpp:818
#8  0x081c9e5e in quest::CQuestManager::ExecuteQuestScript (pc=...,
    quest_name=..., state=0,
    code=0x2b951000 "if not npc . is_pc ( ) and not npc . is_boss ( ) and not np                                                                                                                                                             c . is_metin ( ) then local npcRace = npc . get_race ( ) \nlocal achievementMobI                                                                                                                                                             nfo , mobInfo , mobKills = achievements . getAchievementInfo ("...,
    code_size=3531, pChatScripts=0x0, bUseCache=true) at questmanager.cpp:1602
#9  0x081ca4c1 in quest::CQuestManager::ExecuteQuestScript (pc=...,
    quest_index=47, state=0,
    code=0x2b951000 "if not npc . is_pc ( ) and not npc . is_boss ( ) and not np                                                                                                                                                             c . is_metin ( ) then local npcRace = npc . get_race ( ) \nlocal achievementMobI                                                                                                                                                             nfo , mobInfo , mobKills = achievements . getAchievementInfo ("...,
    code_size=3531, pChatScripts=0x0, bUseCache=true) at questmanager.cpp:1548
#10 0x081de167 in quest::FuncMatchHandleReceiveAllEvent::operator() (
    this=<optimized out>, itPCQuest=..., itQuestMap=...) at questnpc.cpp:582
#11 quest::NPC::MatchingQuest<std::map<unsigned int, std::map<int, quest::AState                                                                                                                                                             ---Type <return> to continue, or q <return> to quit---
ScriptType, std::less<int>, std::allocator<std::pair<int const, quest::AStateScriptType> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, std::map<int, quest::AStateScriptType, std::less<int>, std::allocator<std::pair<int const, quest::AStateScriptType> > > > > >, quest::FuncMatchHandleReceiveAllEvent, quest::FuncMissHandleReceiveAllEvent> (this=0x2b3c3714, pc=..., QuestMap=..., fMatch=..., fMiss=...) at questnpc.h:128
#12 0x081dae90 in quest::NPC::HandleReceiveAllEvent (this=0x2b3c3714, pc=..., EventIndex=1) at questnpc.cpp:612
#13 0x081dc2b4 in quest::NPC::OnKill (this=0x0, pc=...) at questnpc.cpp:322
#14 0x081d4b2b in quest::CQuestManager::Kill (this=0xffffcec8, pc=67209, npc=1095) at questmanager.cpp:452
#15 0x08092b6b in CHARACTER::Reward (this=0x3560b000, bItemDrop=true) at char_battle.cpp:804
#16 0x080940ca in CHARACTER::Dead (this=0x3560b000, pkKiller=0x3dc9c000, bImmediateDead=false) at char_battle.cpp:1456
#17 0x080951ff in CHARACTER::Damage (this=0x3560b000, pAttacker=0x3dc9c000, dam=13894, type=DAMAGE_TYPE_NORMAL) at char_battle.cpp:2254
#18 0x0806834f in battle_hit (pkAttacker=0x3dc9c000, pkVictim=0x3560b000, iRetDam=@0xffff9aa8: 4482) at battle.cpp:690
#19 0x080685c3 in battle_melee_attack (ch=0x3dc9c000, victim=0x3560b000) at battle.cpp:166
#20 0x08096de8 in CHARACTER::Attack (this=0x3dc9c000, pkVictim=0x3560b000, bType=0 '\000') at char_battle.cpp:239
#21 0x28db25c0 in ?? ()
#22 0x3dc9c000 in ?? ()
#23 0x0814ca12 in CInputMain::Attack (this=0x2948b49c, ch=0xffffffba, header=2 '\002', data=0x40742 <error: Cannot access memory at address 0x40742>) at input_main.cpp:2273
#24 0x08156392 in CInputMain::Analyze (this=0x2948b49c, d=0x2948b400, bHeader=<optimized out>, c_pData=0x3b69b000 "\002") at input_main.cpp:4026
#25 0x0813c295 in CInputProcessor::Process (this=0x2948b49c, lpDesc=0x2948b400, c_pvOrig=0x3b69b000, iBytes=9, r_iBytesProceed=@0xffffa0a8: 0) at input.cpp:101
#26 0x081074cd in DESC::ProcessInput (this=0x2948b400) at desc.cpp:305
#27 0x0827050c in io_loop (fdw=0x2b02b540) at main.cpp:1072
#28 0x08270e99 in idle () at main.cpp:954
#29 0x08272938 in main (argc=<error reading variable: Cannot access memory at address 0x62>, argv=0xffffdbd0) at main.cpp:598


Skype: [email protected]

I pay for solution.

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  • 2 weeks later...
Am 24.10.2017 um 18:21 schrieb TekkForCe:

Bump

Still search fix for the first Crash with offlineshop change price, i pay 50€ for the fix.

i think your price u want to change in your offlineshop is out of range (to big) 

Zitat

#4  0x0814e03c in CInputMain::OfflineShop (this=0x343cd49c, ch=0x2eecf000,
    data=0x33b0f000 "8\a99", uiBytes=<optimized out>) at input_main.cpp:1647

did you have the config from prices on "byte" or something like that? try long long or long

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