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erorrs after update granny to 2.9
Hi, the problem is because when you update granny 2.9 then you need to update all files .gr2 to 2.9 version here you have the convert files [Hidden Content] I hope it helps you. -
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Looking for PAID serverfiles full unbugged + client (MULTILANGUAGE-Official systems-Lv120)
man is getting sponsored by owsap lmao -
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erorrs after update granny to 2.9
Hi everyone, I have a problem after updating the granny version to 2.9 and I was not able to solve the problem, please help 0816 12:28:31123 :: GRANNY: d:/dev/rad/granny/rt/granny_file.cpp(939): ERROR: File is file format revision 6 (current version is 7) --- [2] Warning --- [24] FileReading 0816 12:28:31130 :: GRANNY: d:/dev/rad/granny/rt/granny_file_info.cpp(87): ERROR: File has run-time type tag of 0x80000010, which doesn't match this version of Granny (0x80000037). Automatic conversion will be attempted. --- [2] Warning --- [24] FileReading weGDan -
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Navicat Premium 16.1.1 x64
Sup bois and grils Most recent update from Navicat. For people that use foreign keys, this new version has it fixed. [Hidden Content] Download: [Hidden Content] (Can't upload to metin2.download, above 100MB allowed by Cloudflare)- 8
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problem Dargon Soul Changre Attribute
[Hidden Content] You need c++11. If you are still using C++03/C++98 you can't use: for (auto lpItem : setItems) Instead: std::set<LPITEMS>::iterator itr; for (itr = setItems.begin(); itr != setItems.end(); itr++) and wherever lpItem in the loop is used, in this case needs to be replaced with *itr -
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problem Dargon Soul Changre Attribute
I did what you asked of me I also replaced > nullptr I replaced it > NULL who is in DragonSoul.cpp questlua_dragonsoul.cpp char_dragonsoul.cpp [Hidden Content] But the problem is still there wait here Download- 1
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Global Chat
Ok. The system is good but i had an issue on 40k source. The kingdom's color are not working, only for blue kingdom. To solve this, if you use the first post you need to change the colors i don t know really why, like those from xP3NG3Rx. So: Replace this: const char* kingdoms[3] = {"|cFFff000|h|h[Shinsoo]|cFFA7FFD4|H|h","|CFFFFFF00|H|h[Chunjo]|cFFA7FFD4|H|h","|cFF0080FF|H|h[Jinno]|cFFA7FFD4|H|h"}; With this: const char* kingdoms[3] = {"|cFFFF0000[Shinsoo]|r", "|cFFFFFF00[Chunjo]|r", "|cFF0080FF[Jinno]|r"}; I checked a while, maybe it will help others. Good luck!
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Question
Dexter_ 0
Hello metin2dev community,
I'm trying to implement a new set of armors on my server. All is well but when hovering over the item, all I can see is the name.
Can anyone tell me where I'm going wrong? I've added new armors before and this is the first time something like this happens.
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