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Strange pet system bug


Speachless

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#0  0x080664f0 in CHARACTER::GetPoint (this=0x0, type=6 '\006')
    at char.cpp:3639
	
	bt full
	
	
#0  0x080664f0 in CHARACTER::GetPoint (this=0x0, type=6 '\006')
    at char.cpp:3639
        val = <value optimized out>
        __FUNCTION__ = "GetPoint"
#1  0x08073fa1 in CHARACTER::PointChange (this=0x0, type=6 '\006', amount=25,
    bAmount=false, bBroadcast=false) at char.cpp:4012
        hp = <value optimized out>
        add_hp = <value optimized out>
        val = <value optimized out>
        __FUNCTION__ = "PointChange"
#2  0x08074f89 in CHARACTER::ApplyPoint (this=0x0, bApplyType=1 '\001',
    iVal=25) at char.cpp:4547
        bSkillVnum = <value optimized out>
        __FUNCTION__ = "ApplyPoint"
#3  0x081697b0 in CItem::ModifyPoints (this=0x3c026900, bAdd=true)
    at item.cpp:692
        value = <value optimized out>
        i = 3
        accessoryGrade = 0
        __FUNCTION__ = "ModifyPoints"
#4  0x080d1151 in CPetActor::GiveBuff (this=0x393fdd60) at PetSystem.cpp:404
        item = <value optimized out>
        __FUNCTION__ = "GiveBuff"

and 

 

#0  0x080664f0 in CHARACTER::GetPoint (this=0x0, type=6 '\006') at char.cpp:3639
        val = <value optimized out>
        __FUNCTION__ = "GetPoint"
#1  0x08073fa1 in CHARACTER::PointChange (this=0x0, type=6 '\006', amount=16, bAmount=false, bBroadcast=false) at char.cpp:4012
        hp = <value optimized out>
        add_hp = <value optimized out>
        val = <value optimized out>
        __FUNCTION__ = "PointChange"
#2  0x08074f89 in CHARACTER::ApplyPoint (this=0x0, bApplyType=1 '\001', iVal=16) at char.cpp:4547
        bSkillVnum = <value optimized out>
        __FUNCTION__ = "ApplyPoint"
#3  0x081697b0 in CItem::ModifyPoints (this=0x41f90100, bAdd=true) at item.cpp:692
        value = <value optimized out>
        i = 3
        accessoryGrade = 0
        __FUNCTION__ = "ModifyPoints"
#4  0x080d1151 in CPetActor::GiveBuff (this=0x43834790) at PetSystem.cpp:404
        item = <value optimized out>
        __FUNCTION__ = "GiveBuff"
#5  0x080d1b91 in CPetSystem::RefreshBuff (this=0x4514f220) at PetSystem.cpp:661
        petActor = <value optimized out>
#6  0x08073290 in CHARACTER::ComputePoints (this=0x39a0e000) at char.cpp:3107
        pkSk = <value optimized out>
        iMaxHP = 6660
        iMaxSP = 2
        iMaxStamina = 1250
        pPetSystem = (CPetSystem *) 0x6
#7  0x080d35ac in CPetActor::Summon (this=0x43834790, petName=0x2a1641f0 "' mount", pSummonItem=0x41f90100, bSpawnFar=false) at PetSystem.cpp:203
        x = 964009
        y = 274687
        z = 0
        __FUNCTION__ = "Summon"
#8  0x080d3676 in CPetSystem::Summon (this=0x4514f220, mobVnum=20113, pSummonItem=0x41f90100, petName=0x2a1641f0 "' mount",
    bSpawnFar=<value optimized out>, options=5) at PetSystem.cpp:575
        petVID = <value optimized out>
        __FUNCTION__ = "Summon"
#9  0x081c40b9 in quest::pet_summon (L=0x3ee65f40) at questlua_pet.cpp:57
        ch = 0x39a0e000
        petSystem = (CPetSystem *) 0x4514f220
        pItem = 0x41f90100
---Type <return> to continue, or q <return> to quit---Quit

I use the mounts spawn as the pets.

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