Jump to content

Strange pet system bug


Recommended Posts

  • Premium
#0  0x080664f0 in CHARACTER::GetPoint (this=0x0, type=6 '\006')
    at char.cpp:3639
	
	bt full
	
	
#0  0x080664f0 in CHARACTER::GetPoint (this=0x0, type=6 '\006')
    at char.cpp:3639
        val = <value optimized out>
        __FUNCTION__ = "GetPoint"
#1  0x08073fa1 in CHARACTER::PointChange (this=0x0, type=6 '\006', amount=25,
    bAmount=false, bBroadcast=false) at char.cpp:4012
        hp = <value optimized out>
        add_hp = <value optimized out>
        val = <value optimized out>
        __FUNCTION__ = "PointChange"
#2  0x08074f89 in CHARACTER::ApplyPoint (this=0x0, bApplyType=1 '\001',
    iVal=25) at char.cpp:4547
        bSkillVnum = <value optimized out>
        __FUNCTION__ = "ApplyPoint"
#3  0x081697b0 in CItem::ModifyPoints (this=0x3c026900, bAdd=true)
    at item.cpp:692
        value = <value optimized out>
        i = 3
        accessoryGrade = 0
        __FUNCTION__ = "ModifyPoints"
#4  0x080d1151 in CPetActor::GiveBuff (this=0x393fdd60) at PetSystem.cpp:404
        item = <value optimized out>
        __FUNCTION__ = "GiveBuff"

and 

 

#0  0x080664f0 in CHARACTER::GetPoint (this=0x0, type=6 '\006') at char.cpp:3639
        val = <value optimized out>
        __FUNCTION__ = "GetPoint"
#1  0x08073fa1 in CHARACTER::PointChange (this=0x0, type=6 '\006', amount=16, bAmount=false, bBroadcast=false) at char.cpp:4012
        hp = <value optimized out>
        add_hp = <value optimized out>
        val = <value optimized out>
        __FUNCTION__ = "PointChange"
#2  0x08074f89 in CHARACTER::ApplyPoint (this=0x0, bApplyType=1 '\001', iVal=16) at char.cpp:4547
        bSkillVnum = <value optimized out>
        __FUNCTION__ = "ApplyPoint"
#3  0x081697b0 in CItem::ModifyPoints (this=0x41f90100, bAdd=true) at item.cpp:692
        value = <value optimized out>
        i = 3
        accessoryGrade = 0
        __FUNCTION__ = "ModifyPoints"
#4  0x080d1151 in CPetActor::GiveBuff (this=0x43834790) at PetSystem.cpp:404
        item = <value optimized out>
        __FUNCTION__ = "GiveBuff"
#5  0x080d1b91 in CPetSystem::RefreshBuff (this=0x4514f220) at PetSystem.cpp:661
        petActor = <value optimized out>
#6  0x08073290 in CHARACTER::ComputePoints (this=0x39a0e000) at char.cpp:3107
        pkSk = <value optimized out>
        iMaxHP = 6660
        iMaxSP = 2
        iMaxStamina = 1250
        pPetSystem = (CPetSystem *) 0x6
#7  0x080d35ac in CPetActor::Summon (this=0x43834790, petName=0x2a1641f0 "' mount", pSummonItem=0x41f90100, bSpawnFar=false) at PetSystem.cpp:203
        x = 964009
        y = 274687
        z = 0
        __FUNCTION__ = "Summon"
#8  0x080d3676 in CPetSystem::Summon (this=0x4514f220, mobVnum=20113, pSummonItem=0x41f90100, petName=0x2a1641f0 "' mount",
    bSpawnFar=<value optimized out>, options=5) at PetSystem.cpp:575
        petVID = <value optimized out>
        __FUNCTION__ = "Summon"
#9  0x081c40b9 in quest::pet_summon (L=0x3ee65f40) at questlua_pet.cpp:57
        ch = 0x39a0e000
        petSystem = (CPetSystem *) 0x4514f220
        pItem = 0x41f90100
---Type <return> to continue, or q <return> to quit---Quit

I use the mounts spawn as the pets.

Link to comment
Share on other sites

  • Replies 0
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Announcements



  • Similar Content

  • Activity

    1. 5

      Effect weapons

    2. 3

      Crystal Metinstone

    3. 3

      Feeding game source to LLM

    4. 113

      Ulthar SF V2 (TMP4 Base)

    5. 3

      Feeding game source to LLM

    6. 0

      Target Information System

    7. 3

      Feeding game source to LLM

    8. 2

      anti exp explanation pls

  • Recently Browsing

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.