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i've just implemented a sash system, i do think is lentt's system.

i compiled the game/db/binary and i got no errors.

when i enter the username and the password the client closes and leaves no syserr info

i compiled a debug version of the binary and i get this error

the functions


#ifdef ENABLE_SASH_SYSTEM
void CItemData::SetItemScale(const std::string strJob, const std::string strSex, const std::string strScaleX, const std::string strScaleY, const std::string strScaleZ, const std::string strPositionX, const std::string strPositionY, const std::string strPositionZ)
{
	DWORD dwPos;
	if (strJob == "JOB_WARRIOR")
		dwPos = NRaceData::JOB_WARRIOR;
	else if (strJob == "JOB_ASSASSIN")
		dwPos = NRaceData::JOB_ASSASSIN;
	else if (strJob == "JOB_SURA")
		dwPos = NRaceData::JOB_SURA;
	else if (strJob == "JOB_SHAMAN")
		dwPos = NRaceData::JOB_SHAMAN;
	
	dwPos += 1;
	if (strSex == "F")
		dwPos += 5;
	
	m_ScaleTable.tInfo[dwPos].fScaleX = float(atof(strScaleX.c_str()) / 100.0f);
	m_ScaleTable.tInfo[dwPos].fScaleY = float(atof(strScaleY.c_str()) / 100.0f);
	m_ScaleTable.tInfo[dwPos].fScaleZ = float(atof(strScaleZ.c_str()) / 100.0f);
	m_ScaleTable.tInfo[dwPos].fPositionX = float(atof(strPositionX.c_str()) * 100.0f);
	m_ScaleTable.tInfo[dwPos].fPositionY = float(atof(strPositionY.c_str()) * 100.0f);
	m_ScaleTable.tInfo[dwPos].fPositionZ = float(atof(strPositionZ.c_str()) * 100.0f);
}

bool CItemData::GetItemScale(DWORD dwPos, float & fScaleX, float & fScaleY, float & fScaleZ, float & fPositionX, float & fPositionY, float & fPositionZ)
{
	DWORD dwPos;
	fScaleX = m_ScaleTable.tInfo[dwPos].fScaleX;
	fScaleY = m_ScaleTable.tInfo[dwPos].fScaleY;
	fScaleZ = m_ScaleTable.tInfo[dwPos].fScaleZ;
	fPositionX = m_ScaleTable.tInfo[dwPos].fPositionX;
	fPositionY = m_ScaleTable.tInfo[dwPos].fPositionY;
	fPositionZ = m_ScaleTable.tInfo[dwPos].fPositionZ;
	return true;
}
#endif

 

as far as i know, the variable dwPos is initialized, so i shouldn't get that error

if someone knows the problmem i would be happy to hear it, thanks

Edited by Metin2 Dev
Core X - External 2 Internal
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https://metin2.dev/topic/16138-dwpos-is-used-without-being-initialized/
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It isnt actually, to initialize something you should do 

int myvariable = 0;

so in this case you can try to initialize dwPos to 0 or whatever you need in this case, but with such low debugging info`s i cant really dig into what`s wrong

3 hours ago, Fleon said:

It isnt actually, to initialize something you should do 


int myvariable = 0;

so in this case you can try to initialize dwPos to 0 or whatever you need in this case, but with such low debugging info`s i cant really dig into what`s wrong

i've just tried to initialize it with 0 and now i get no erros, but the client stops working and closes

any other sollution?

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