- 0
-
Recently Browsing 0 members
- No registered users viewing this page.
-
Activity
-
0
new horse function Horse.Kill
#### Server/game/src/horse_rider.cpp #### Server/game/src/horse_rider.h #### Server/game/src/questlua_horse.cpp quest_functions quest: -
4
Minimap & Heightmap Converter
UPDATE: I combined both tools in one, it will convert both heightmap and minimap at the same time, so if u want just one of it, you can use the other links to have a single tool Link for 2-in-1 tool: [Hidden Content]- 1
-
-
0
Metin2 | Mount System Renewal | Following but not riding - [HELP]
Hei guys i have problem with mount system renewal, problem: [Hidden Content] anybody can help me to block this or fix this somehow please?... thank you -
75
(In Dev) Metin2 Project - Legacy of Metin2
Theoretically could the DB be ported to PostgreSQL instead of MySQL? -
13
-
13
-
13
Party member count check for every map index
What's auto& 's meaning exactly?I just read this.. automatically detects and assigns a data type to the variable with which it is used Why are you using the address symbol? & (I know only C that's why i am asking about address symbol)- 1
-
-
13
Party member count check for every map index
I wrote that at 7 a.m., and I had mostly read the main post, which was about how he wanted that specific function; I had not considered the 'changing empire quest logic,' my mistake.- 2
-
-
13
Party member count check for every map index
Good. That fixes the first part of the issue: The party member pids not being taken into account for characters in different cores/channels. However, that still won't do, it requires more work: Your solution assumes that the party stays valid through channels, but as I previously stated, when a group member logins in a different one they will be without a party in that channel, parties are channel-exclusive. Screenshots for reference: This means that they can just change channel, do whatever they want while eluding the party checks, then log back in the old one. With my solution they can't, because a flag stays valid between different channels. Also, I have already stated that my solution was suboptimal, I simply shared my own approach while being informative about it. That said, I believe your take towards questflags is a bit of a stretch: the game is built to handle hundreds of thousands of them active and get info on them at the same time with negligible impact on the server.- 1
-
-
Question
Tacticus 67
Hi all!
I was add this system, and it work great, but i have problems with skill information, because example skill from p2 to p3 shoow me totaly wrong info about power attack...
look at picture, anyone have this problem too? and it will be nice if can someone help me thanks
Link to comment
Share on other sites
Top Posters For This Question
2
Popular Days
Jun 23
1
Jun 26
1
Top Posters For This Question
Tacticus 2 posts
Popular Days
Jun 23 2017
1 post
Jun 26 2017
1 post
1 answer to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now