avertuss 48 Posted May 6, 2017 Share Posted May 6, 2017 Hi. I know we have this but i want to stop collison for all mobs. I don't want make it in this You can add whatever you like vnum of npc or monster (mob_proto) */ int pListGlobal[] = {9001, 9002, 9003, 9004, 9005, 9006, 20011, 20091, 20092, 20093, 20094, 20095, 30000}; XD Link to comment Share on other sites More sharing options...
Johnny69 368 Posted May 6, 2017 Share Posted May 6, 2017 if(rVictim.IsEnemy() || rVictim.IsPoly() return FALSE; 1 Link to comment Share on other sites More sharing options...
Active+ Member Doose 1627 Posted October 7, 2021 Active+ Member Share Posted October 7, 2021 On 5/6/2017 at 2:49 PM, avertuss said: Hi. I know we have this but i want to stop collison for all mobs. I don't want make it in this You can add whatever you like vnum of npc or monster (mob_proto) */ int pListGlobal[] = {9001, 9002, 9003, 9004, 9005, 9006, 20011, 20091, 20092, 20093, 20094, 20095, 30000}; XD You just need to add the map you want. 1 Link to comment Share on other sites More sharing options...
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