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new horse function Horse.Kill
#### Server/game/src/horse_rider.cpp #### Server/game/src/horse_rider.h #### Server/game/src/questlua_horse.cpp quest_functions quest: -
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Minimap & Heightmap Converter
UPDATE: I combined both tools in one, it will convert both heightmap and minimap at the same time, so if u want just one of it, you can use the other links to have a single tool Link for 2-in-1 tool: [Hidden Content]- 1
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Metin2 | Mount System Renewal | Following but not riding - [HELP]
Hei guys i have problem with mount system renewal, problem: [Hidden Content] anybody can help me to block this or fix this somehow please?... thank you -
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(In Dev) Metin2 Project - Legacy of Metin2
Theoretically could the DB be ported to PostgreSQL instead of MySQL? -
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Party member count check for every map index
What's auto& 's meaning exactly?I just read this.. automatically detects and assigns a data type to the variable with which it is used Why are you using the address symbol? & (I know only C that's why i am asking about address symbol)- 1
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Party member count check for every map index
I wrote that at 7 a.m., and I had mostly read the main post, which was about how he wanted that specific function; I had not considered the 'changing empire quest logic,' my mistake.- 2
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Party member count check for every map index
Good. That fixes the first part of the issue: The party member pids not being taken into account for characters in different cores/channels. However, that still won't do, it requires more work: Your solution assumes that the party stays valid through channels, but as I previously stated, when a group member logins in a different one they will be without a party in that channel, parties are channel-exclusive. Screenshots for reference: This means that they can just change channel, do whatever they want while eluding the party checks, then log back in the old one. With my solution they can't, because a flag stays valid between different channels. Also, I have already stated that my solution was suboptimal, I simply shared my own approach while being informative about it. That said, I believe your take towards questflags is a bit of a stretch: the game is built to handle hundreds of thousands of them active and get info on them at the same time with negligible impact on the server.- 1
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Question
Pix0s 0
hello guys, first, sorry for my bad english. So, i have a problem with navicat/mysql.
everytime if i try to connect with navicat to my server i get this msg:
I resetted my root, install all new and its change nothing. I get everytime the same error.
DB Syserr:
Mar 17 18:42:42 :: LOCALE set to latin1 SYSERR: Mar 17 18:42:42 :: Start: TABLE_POSTFIX not configured use default Mar 17 18:42:42 :: connecting to MySQL server (player) Mar 17 18:42:42 :: CREATING DIRECT_SQL Mar 17 18:42:42 :: AsyncSQL: locale latin1 Mar 17 18:42:42 :: failed, retrying in 5 seconds Mar 17 18:42:47 :: CREATING DIRECT_SQL Mar 17 18:42:47 :: AsyncSQL: locale latin1 Mar 17 18:42:47 :: failed, retrying in 5 seconds Mar 17 18:42:52 :: CREATING DIRECT_SQL Mar 17 18:42:52 :: AsyncSQL: locale latin1 Mar 17 18:42:52 :: failed, retrying in 5 seconds Mar 17 18:42:57 :: CREATING DIRECT_SQL Mar 17 18:42:57 :: AsyncSQL: locale latin1 Mar 17 18:42:57 :: failed, retrying in 5 seconds Mar 17 18:43:02 :: CREATING DIRECT_SQL Mar 17 18:43:02 :: AsyncSQL: locale latin1 Mar 17 18:43:02 :: failed, retrying in 5 seconds
Putty Error:
mysql_real_connect: Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)
The mistake came all of a sudden. Previously I could connect without problems. I did not change anything except a quest.
Please help me.
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Pix0s 2 posts
iltizio 1 post
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Pix0s
hello guys, first, sorry for my bad english. So, i have a problem with navicat/mysql. everytime if i try to connect with navicat to my server i get this msg: I resetted my root, install
iltizio
You have mysql server stopped. Start it with service mysql-server start. If it doesn't work, check mysql logs: /var/db/mysql/<hostname>.err
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