Silver Sonitex 1438 Posted February 28, 2017 Silver Share Posted February 28, 2017 Hello, I have exported some new models to granny, but they are not seen ingame unless I have them in D:\ymir work as well. Did anyone have those problems? How to solve that? For information, model is exported as 2.9 granny revision and my client has outdated granny revision(2.4?). Could that cause those troubles? Kind Regards, Sonitex *Thanks to @Kenin123 for the fix(Renaming extensions .GR2->.gr2) Link to comment Share on other sites More sharing options...
Braxy 618 Posted February 28, 2017 Share Posted February 28, 2017 Yea that's the problem , the models work just if u have the higher version and they are lower , try to update your client to 2.9 i ensure you that will work 1 As long as I'll be a threat for you , i will always be your target :3 Link to comment Share on other sites More sharing options...
Silver Sonitex 1438 Posted February 28, 2017 Author Silver Share Posted February 28, 2017 Problem still persists Link to comment Share on other sites More sharing options...
Silver Sonitex 1438 Posted March 3, 2017 Author Silver Share Posted March 3, 2017 After solving the 1st problem, I met even more frustrating one, when I enter the game texture won't apply on the object unless I have D:/ymir work/ directory enabled(again -.-). I checked the texture paths 10 times so I am 101% sure they are right, tried with both formats .dds/.tga, 2 different 3ds versions(2010/2013) and result is always the same... Does anyone have an idea what am I doing wrong? Link to comment Share on other sites More sharing options...
Silver Sonitex 1438 Posted March 6, 2017 Author Silver Share Posted March 6, 2017 On 03/03/2017 at 9:35 PM, Sonitex said: After solving the 1st problem, I met even more frustrating one, when I enter the game texture won't apply on the object unless I have D:/ymir work/ directory enabled(again -.-). I checked the texture paths 10 times so I am 101% sure they are right, tried with both formats .dds/.tga, 2 different 3ds versions(2010/2013) and result is always the same... Does anyone have an idea what am I doing wrong? For some reason if the texture file has big letters in it's name, the game can't recognize the file. #Solved Link to comment Share on other sites More sharing options...
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