kingshero 8 Posted February 20, 2017 Share Posted February 20, 2017 (edited) hello every one i have problem when translate my client to Arabic (rtl) i want files responsible about modify this Edited August 20, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
xsonic 0 Posted February 20, 2017 Share Posted February 20, 2017 Ask lb-h @Mano Link to comment Share on other sites More sharing options...
kingshero 8 Posted February 21, 2017 Author Share Posted February 21, 2017 10 hours ago, xsonic said: Ask lb-h @Mano thank you for reply but all this people not know this things Link to comment Share on other sites More sharing options...
[007]DawisHU 278 Posted February 21, 2017 Share Posted February 21, 2017 Hello, My example: Locale_de/locale/de/locale_interface.txt Locale_interface "Name (tab)name(tab)" 1 Link to comment Share on other sites More sharing options...
kingshero 8 Posted February 21, 2017 Author Share Posted February 21, 2017 23 minutes ago, [007]DawisHU said: Hello, My example: Locale_de/locale/de/locale_interface.txt Locale_interface "Name (tab)name(tab)" i can't understand i entered to my locale_interface but i don't have Name (tab)name(tab) Link to comment Share on other sites More sharing options...
[007]DawisHU 278 Posted February 21, 2017 Share Posted February 21, 2017 1 hour ago, kingshero said: i can't understand i entered to my locale_interface but i don't have Name (tab)name(tab) Post here u locale_interface.txt and i Quote what are change .. 1 Link to comment Share on other sites More sharing options...
kingshero 8 Posted February 21, 2017 Author Share Posted February 21, 2017 4 minutes ago, [007]DawisHU said: Post here u locale_interface.txt and i Quote what are change .. my locale_interface.txt http://pastebin.com/JzjtLqFL Link to comment Share on other sites More sharing options...
[007]DawisHU 278 Posted February 21, 2017 Share Posted February 21, 2017 4 minutes ago, kingshero said: my locale_interface.txt http://pastebin.com/JzjtLqFL Not here.. sry.. I work night 21:00 GMT+1. After i writte here where are this problem.. 100% -> Root or uiscript.... Link to comment Share on other sites More sharing options...
kingshero 8 Posted February 21, 2017 Author Share Posted February 21, 2017 9 minutes ago, [007]DawisHU said: Not here.. sry.. I work night 21:00 GMT+1. After i writte here where are this problem.. 100% -> Root or uiscript.... i know root or uiscript but where Link to comment Share on other sites More sharing options...
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[007]DawisHU 278 Posted March 1, 2017 Share Posted March 1, 2017 On 2017. 02. 21. at 5:06 PM, kingshero said: i know root or uiscript but where Root -> Game.py Start line 209 search this Spoiler if constInfo.PVPMODE_TEST_ENABLE: self.testPKMode = ui.TextLine() self.testPKMode.SetFontName(locale.UI_DEF_FONT) self.testPKMode.SetPosition(0, 15) self.testPKMode.SetWindowHorizontalAlignCenter() self.testPKMode.SetHorizontalAlignCenter() self.testPKMode.SetFeather() self.testPKMode.SetOutline() self.testPKMode.Show() self.testAlignment = ui.TextLine() self.testAlignment.SetFontName(locale.UI_DEF_FONT) self.testAlignment.SetPosition(0, 35) self.testAlignment.SetWindowHorizontalAlignCenter() self.testAlignment.SetHorizontalAlignCenter() self.testAlignment.SetFeather() self.testAlignment.SetOutline() self.testAlignment.Show() Aligment like negative pozitiv rang moving Next: line 583 Spoiler def __BuildDebugInfo(self): ## Character Position Coordinate self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(locale.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) ## Frame Rate self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(locale.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20) ## Camera Pitch self.Pitch = ui.TextLine() self.Pitch.SetFontName(locale.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40) ## Splat self.Splat = ui.TextLine() self.Splat.SetFontName(locale.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) # TextureNum self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(locale.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80) # 오브젝트 그리는 개수 self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(locale.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100) # 시야거리 self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(locale.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0) Name and etc moving 1 Link to comment Share on other sites More sharing options...
kingshero 8 Posted March 2, 2017 Author Share Posted March 2, 2017 On 3/1/2017 at 10:47 AM, [007]DawisHU said: Root -> Game.py Start line 209 search this Hide contents if constInfo.PVPMODE_TEST_ENABLE: self.testPKMode = ui.TextLine() self.testPKMode.SetFontName(locale.UI_DEF_FONT) self.testPKMode.SetPosition(0, 15) self.testPKMode.SetWindowHorizontalAlignCenter() self.testPKMode.SetHorizontalAlignCenter() self.testPKMode.SetFeather() self.testPKMode.SetOutline() self.testPKMode.Show() self.testAlignment = ui.TextLine() self.testAlignment.SetFontName(locale.UI_DEF_FONT) self.testAlignment.SetPosition(0, 35) self.testAlignment.SetWindowHorizontalAlignCenter() self.testAlignment.SetHorizontalAlignCenter() self.testAlignment.SetFeather() self.testAlignment.SetOutline() self.testAlignment.Show() Aligment like negative pozitiv rang moving Next: line 583 Hide contents def __BuildDebugInfo(self): ## Character Position Coordinate self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(locale.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) ## Frame Rate self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(locale.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20) ## Camera Pitch self.Pitch = ui.TextLine() self.Pitch.SetFontName(locale.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40) ## Splat self.Splat = ui.TextLine() self.Splat.SetFontName(locale.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) # TextureNum self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(locale.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 80) # 오브젝트 그리는 개수 self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(locale.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100) # 시야거리 self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(locale.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0) Name and etc moving pro i don't have this in game.py Spoiler if constInfo.PVPMODE_TEST_ENABLE: self.testPKMode = ui.TextLine() self.testPKMode.SetFontName(locale.UI_DEF_FONT) self.testPKMode.SetPosition(0, 15) self.testPKMode.SetWindowHorizontalAlignCenter() self.testPKMode.SetHorizontalAlignCenter() self.testPKMode.SetFeather() self.testPKMode.SetOutline() self.testPKMode.Show() self.testAlignment = ui.TextLine() self.testAlignment.SetFontName(locale.UI_DEF_FONT) self.testAlignment.SetPosition(0, 35) self.testAlignment.SetWindowHorizontalAlignCenter() self.testAlignment.SetHorizontalAlignCenter() self.testAlignment.SetFeather() self.testAlignment.SetOutline() self.testAlignment.Show() Aligment like negative pozitiv rang moving my game.py is http://pastebin.com/sM7AMibY Link to comment Share on other sites More sharing options...
[007]DawisHU 278 Posted March 2, 2017 Share Posted March 2, 2017 Line 436 search this Spoiler def __BuildDebugInfo(self): self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20) self.Pitch = ui.TextLine() self.Pitch.SetFontName(localeInfo.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40) self.Splat = ui.TextLine() self.Splat.SetFontName(localeInfo.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) self.PrintMousePos = ui.TextLine() self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT) self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80) self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100) self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120) self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0) this is the wanted file i sayd 1 Link to comment Share on other sites More sharing options...
kingshero 8 Posted March 3, 2017 Author Share Posted March 3, 2017 (edited) 10 hours ago, [007]DawisHU said: Line 436 search this Hide contents def __BuildDebugInfo(self): self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20) self.Pitch = ui.TextLine() self.Pitch.SetFontName(localeInfo.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40) self.Splat = ui.TextLine() self.Splat.SetFontName(localeInfo.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) self.PrintMousePos = ui.TextLine() self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT) self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80) self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100) self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120) self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0) this is the wanted file i sayd but this for debug mode , show in client like this in photo Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
kingshero 8 Posted March 4, 2017 Author Share Posted March 4, 2017 #push Link to comment Share on other sites More sharing options...
Premium TAUMP 855 Posted March 4, 2017 Premium Share Posted March 4, 2017 Left or right? Pastebin please PythonTextTail.cpp . 1 Link to comment Share on other sites More sharing options...
kingshero 8 Posted March 4, 2017 Author Share Posted March 4, 2017 right to left my languge used right to left RLT ok wait 13 minutes ago, .T4Ump said: Left or right? Pastebin please PythonTextTail.cpp . http://pastebin.com/c1Hy8xzh Link to comment Share on other sites More sharing options...
kingshero 8 Posted March 6, 2017 Author Share Posted March 6, 2017 #push Link to comment Share on other sites More sharing options...
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kingshero 8 Posted March 15, 2017 Author Share Posted March 15, 2017 #push Link to comment Share on other sites More sharing options...
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