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Hi,
I have a question about the costume shining...
First my source code:

        if (pItem->GetSubType() == CItemData::COSTUME_BODY)
        {
            DWORD vnum = pItem->GetIndex();

            if (vnum >= 12740 && vnum <= 12741)
            {
                __AttachEffect(EFFECT_BODYARMOR_PVP1);
            }
            if (vnum >= 12750 && vnum <= 12751)
            {
                __AttachEffect(EFFECT_BODYARMOR_PVP2);
            }
            if (vnum >= 12760 && vnum <= 12761)
            {
                __AttachEffect(EFFECT_BODYARMOR_PVP3);
            }
            if (vnum >= 12770 && vnum <= 12771)
            {
                __AttachEffect(EFFECT_BODYARMOR_PVP4);
            }
        }


The EFFECT_BODYARMOR_PVP are all defined in the InstanceBase.h...
In the item_proto I wrote for the Socket 3...
All the other shinings (for amor) which I added are working just the one for the costumes not... 
Does anyone have an idea?
Thanks in advance =)

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https://metin2.dev/topic/13255-costume-shining/
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