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Hello everyone, I would need help at something, that is my "nigga" Blacksmith.

I was looking through the source and I couldn't find how could I make upgrading at him same as at Blessing Scroll? If the item fails, it wont delete but its refine will go down by 1.

I would really appriciate the help..

Kind regards, Sonitex

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I found both of them, - bool CHARACTER::DoRefine(LPITEM item, bool bMoneyOnly)

                                  - bool CHARACTER::DoRefineWithScroll(LPITEM item)

But I cannot find  "void CInputMain::Refine(LPCHARACTER ch, const char* c_pData)" .. Can you tell me where is it located, which file?

But thanks for the other 2 functions, you helped me a lot with that :)

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