Lateray 0 Posted June 19, 2016 Share Posted June 19, 2016 Hello, I have problem with one set of my armors. For man, I have armor. I have 3 textures for this armor and I have set specular on 50. Part of my armor is shining but part of this armor is not shining. The same for woman, part of this armor is shining but part of this armor not. Where is a problem? I have set speculars. Link to comment Share on other sites More sharing options...
Lateray 0 Posted June 20, 2016 Author Share Posted June 20, 2016 ref Link to comment Share on other sites More sharing options...
Anteiku Rize 124 Posted June 27, 2016 Share Posted June 27, 2016 That has to do with the alpha channel from the texture file. Link to comment Share on other sites More sharing options...
Draktharon 32 Posted August 26, 2016 Share Posted August 26, 2016 When u have made this armor in 3d max... do You have divided the model in more items ? if it's yes you have to put 1 texture for 1 items. For example: for each part of armor that have split, for example, if you split the right hand from the left ( so you have two separate obj ) you have to give a different texture for each of this . Even if the textures are equal .. you can fix renaming and duplicating a texture and then apply it to each piece of armor . But remember to include the root all the textures ; ) Link to comment Share on other sites More sharing options...
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