Slade 1 Posted May 31, 2016 Share Posted May 31, 2016 Hello Metin2dev. Do someone have a tut. how to make shinings on Weapons? Sorry for my bad english Link to comment Share on other sites More sharing options...
BackPlayer 55 Posted June 1, 2016 Share Posted June 1, 2016 you can try something like this: Spoiler case (pItem->GetSubType() == CItemData::ITEM_TYPE_WEAPON DWORD vnum = pItem->GetIndex(); if (vnum == 149) __AttachEffect(EFFECT_REFINED + Something); break; 1 Link to comment Share on other sites More sharing options...
Slade 1 Posted June 11, 2016 Author Share Posted June 11, 2016 On 1.6.2016 at 9:14 AM, BackPlayer said: you can try something like this: Hide contents case (pItem->GetSubType() == CItemData::ITEM_TYPE_WEAPON DWORD vnum = pItem->GetIndex(); if (vnum == 149) __AttachEffect(EFFECT_REFINED + Something); break; Okay thx, i will try it 1 Link to comment Share on other sites More sharing options...
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