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Search char_item.cpp for 

 

ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)");

 

and delete it. If you do so, every scroll (also Blessing Scroll and stuff) will be infinite. If you wish only infinite magical metal to be infinite you can add a if statement asking for the szRefineType.

1 hour ago, DasSchwarzeT said:

Search char_item.cpp for 

 

ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)");

 

and delete it. If you do so, every scroll (also Blessing Scroll and stuff) will be infinite. If you wish only infinite magical metal to be infinite you can add a if statement asking for the szRefineType.

Thanks!

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