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battle.cpp

    AttackAffect(pkAttacker, pkVictim, POINT_SLOW_PCT, IMMUNE_SLOW,  AFFECT_SLOW, POINT_MOV_SPEED, -30, AFF_SLOW, 20,        "SLOW");


 

You also have in char_skill.cpp

                else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_SLOW))
                {
                    SkillAttackAffect(pkChrVictim, iPct, IMMUNE_SLOW, AFFECT_SLOW, POINT_MOV_SPEED, -30, AFF_SLOW, iDur, m_pkSk->szName);
                }


 

And in cmd_gm.cpp (/slow)

        case COMMANDAFFECT_SLOW:
            SkillAttackAffect(tch, 1000, IMMUNE_SLOW, AFFECT_SLOW, POINT_MOV_SPEED, -30, AFF_SLOW, 30, "GM_SLOW");
            break;



			
		
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