Jump to content
  • 0

Change Slow Bonus



4 answers to this question

Recommended Posts

  • 0
  • Former Staff


    AttackAffect(pkAttacker, pkVictim, POINT_SLOW_PCT, IMMUNE_SLOW,  AFFECT_SLOW, POINT_MOV_SPEED, -30, AFF_SLOW, 20,        "SLOW");


You also have in char_skill.cpp

                else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_SLOW))
                    SkillAttackAffect(pkChrVictim, iPct, IMMUNE_SLOW, AFFECT_SLOW, POINT_MOV_SPEED, -30, AFF_SLOW, iDur, m_pkSk->szName);


And in cmd_gm.cpp (/slow)

            SkillAttackAffect(tch, 1000, IMMUNE_SLOW, AFFECT_SLOW, POINT_MOV_SPEED, -30, AFF_SLOW, 30, "GM_SLOW");

  • Love 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.