BackPlayer 55 Posted April 19, 2016 Share Posted April 19, 2016 After i warp or relog etc while i am riding my horse it's die but i can recall it without problem. thank you in advance! syslog: Spoiler Apr 19 23:07:53.53623 :: HORSE STAMINA REGEN EVENT CANCEL 0x0 Apr 19 23:07:53.53653 :: HORSE STAMINA CONSUME EVENT CREATE 0x5b5ad820 SYSERR: Apr 19 23:07:53.53777 :: ModifyPoints: cannot find table by vnum 1461163897 Apr 19 23:07:53.53816 :: HORSE DIE 0x0 0x5b5ad820 SYSERR: Apr 19 23:07:53.53929 :: ModifyPoints: cannot find table by vnum 1461163897 Apr 19 23:07:53.53960 :: HorseSummon : [Admin]a lv:127 bSummon:1 fromFar:0 Apr 19 23:07:53.54300 :: HORSE DIE 0x0 0x0 Apr 19 23:07:53.54319 :: HORSE DIE 0x0 0x0 Apr 19 23:07:53.54331 :: HORSE DIE 0x0 0x0 Apr 19 23:07:53.54341 :: HORSE DIE 0x0 0x0 Apr 19 23:07:53.54352 :: HORSE DIE 0x0 0x0 Apr 19 23:07:53.54362 :: HORSE DIE 0x0 0x0 Apr 19 23:07:53.54372 :: HORSE DIE 0x0 0x0 Apr 19 23:07:53.54382 :: HORSE DIE 0x0 0x0 Apr 19 23:07:53.54393 :: HORSE DIE 0x0 0x0 edit* I will pay for this fix Link to comment Share on other sites More sharing options...
BackPlayer 55 Posted April 22, 2016 Author Share Posted April 22, 2016 up! Link to comment Share on other sites More sharing options...
BackPlayer 55 Posted April 24, 2016 Author Share Posted April 24, 2016 up! Link to comment Share on other sites More sharing options...
yekta745 0 Posted April 24, 2016 Share Posted April 24, 2016 The same problem help?? Link to comment Share on other sites More sharing options...
BackPlayer 55 Posted April 25, 2016 Author Share Posted April 25, 2016 20 hours ago, yekta745 said: The same problem help?? Do you remeber what you add your source last time? Link to comment Share on other sites More sharing options...
BackPlayer 55 Posted April 26, 2016 Author Share Posted April 26, 2016 Spoiler void CInstanceBase::RefreshState(DWORD dwMotIndex, bool isLoop) { DWORD dwPartItemID = m_GraphicThingInstance.GetPartItemID(CRaceData::PART_WEAPON); BYTE byItemType = 0xff; BYTE bySubType = 0xff; CItemManager & rkItemMgr = CItemManager::Instance(); CItemData * pItemData; if (rkItemMgr.GetItemDataPointer(dwPartItemID, &pItemData)) { byItemType = pItemData->GetType(); bySubType = pItemData->GetWeaponType(); } if (IsPoly()) { SetMotionMode(CRaceMotionData::MODE_GENERAL); } else if (IsWearingDress()) { SetMotionMode(CRaceMotionData::MODE_WEDDING_DRESS); } else if (IsHoldingPickAxe()) { if (m_kHorse.IsMounting()) { SetMotionMode(CRaceMotionData::MODE_HORSE); } else { SetMotionMode(CRaceMotionData::MODE_GENERAL); } } else if (CItemData::ITEM_TYPE_ROD == byItemType) { if (m_kHorse.IsMounting()) { SetMotionMode(CRaceMotionData::MODE_HORSE); } else { SetMotionMode(CRaceMotionData::MODE_FISHING); } } else if (m_kHorse.IsMounting()) { switch (bySubType) { #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_SWORD: #endif case CItemData::WEAPON_SWORD: SetMotionMode(CRaceMotionData::MODE_HORSE_ONEHAND_SWORD); break; #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_TWO_HANDED: #endif case CItemData::WEAPON_TWO_HANDED: SetMotionMode(CRaceMotionData::MODE_HORSE_TWOHAND_SWORD); // Only Warrior break; #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_DAGGER: #endif case CItemData::WEAPON_DAGGER: SetMotionMode(CRaceMotionData::MODE_HORSE_DUALHAND_SWORD); // Only Assassin break; #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_FAN: #endif case CItemData::WEAPON_FAN: SetMotionMode(CRaceMotionData::MODE_HORSE_FAN); // Only Shaman break; #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_BELL: #endif case CItemData::WEAPON_BELL: SetMotionMode(CRaceMotionData::MODE_HORSE_BELL); // Only Shaman break; #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_BOW: #endif case CItemData::WEAPON_BOW: SetMotionMode(CRaceMotionData::MODE_HORSE_BOW); // Only Shaman break; default: SetMotionMode(CRaceMotionData::MODE_HORSE); break; } } else { switch (bySubType) { #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_SWORD: #endif case CItemData::WEAPON_SWORD: SetMotionMode(CRaceMotionData::MODE_ONEHAND_SWORD); break; #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_TWO_HANDED: #endif case CItemData::WEAPON_TWO_HANDED: SetMotionMode(CRaceMotionData::MODE_TWOHAND_SWORD); // Only Warrior break; #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_DAGGER: #endif case CItemData::WEAPON_DAGGER: SetMotionMode(CRaceMotionData::MODE_DUALHAND_SWORD); // Only Assassin break; #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_BOW: #endif case CItemData::WEAPON_BOW: SetMotionMode(CRaceMotionData::MODE_BOW); // Only Assassin break; #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_FAN: #endif case CItemData::WEAPON_FAN: SetMotionMode(CRaceMotionData::MODE_FAN); // Only Shaman break; #ifdef ENABLE_COSTUME_WEAPON case CItemData::COSTUME_WEAPON_BELL: #endif case CItemData::WEAPON_BELL: SetMotionMode(CRaceMotionData::MODE_BELL); // Only Shaman break; case CItemData::WEAPON_ARROW: default: SetMotionMode(CRaceMotionData::MODE_GENERAL); break; } } if (isLoop) m_GraphicThingInstance.InterceptLoopMotion(dwMotIndex); else m_GraphicThingInstance.InterceptOnceMotion(dwMotIndex); RefreshActorInstance(); } could this affect the horse when i change map etc.. Link to comment Share on other sites More sharing options...
BackPlayer 55 Posted May 4, 2016 Author Share Posted May 4, 2016 up Link to comment Share on other sites More sharing options...
nicu1993 0 Posted May 6, 2016 Share Posted May 6, 2016 Same problem,last adds weapon costume and mount costume systems... Link to comment Share on other sites More sharing options...
BackPlayer 55 Posted May 6, 2016 Author Share Posted May 6, 2016 ok thank you i will try to remove weapon system and if bug solved i will try to find bug and i will release it Link to comment Share on other sites More sharing options...
nicu1993 0 Posted May 7, 2016 Share Posted May 7, 2016 I try to remove mount system and nothing happend,and after i put it back mount system just server source and db. Next try was weapon costume,when i remove that system from db/game from source all works fine... so weapon costume is the problem just server source part ! Link to comment Share on other sites More sharing options...
BackPlayer 55 Posted May 9, 2016 Author Share Posted May 9, 2016 hmm which tut do you use? Link to comment Share on other sites More sharing options...
BackPlayer 55 Posted May 26, 2016 Author Share Posted May 26, 2016 UP! Link to comment Share on other sites More sharing options...
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